Shifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur is black and curly. His eyes are a pleasant green.
Personality: Overbrimming with self-confidence, Shifting isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is skeptical of what others tell him and is slow to trust.
History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shifting fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Fighting. Flaws: Shy. Bonds: Nature, Family. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Hecat Skill, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman is dressed in an above average manner. Her blue hair is knotted and matted. Her half smiles and white eyes are beguiling and draw you in.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is able to make almost anything out of random pieces of junk.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She was granted psionic powers by her dying brother.
Motivation: She uses money and sex appeal to get what she needs; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp.
Pallabar Offund, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. His blonde hair is styled in orderly dreadlocks. His eyes are brown and beady.
Personality: He is business-like. He takes instructions and follows them to the letter. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he's attracted to the pc
Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Aquan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. 1 Masterwork Common Melee.
Lidda Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a white armored body suit, with a simple blue line shooting up and back down. She has slicked back chestnut hair. She is very pretty but has cold, dead eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Lidda is combative with any and all who dare try her patience in the slightest.
History: Born in a small village she learned the ways of the warrior from her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. She was granted necromantic powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends
Ideals: Gifted, Fighting, Justice. Bonds: Attractive. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 8 (-1) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp).
Jelenneth Firahel, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many black ritualistic tattoos. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has dyed her greying golden hair a little too much giving a sharp golden color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: A skeptical and narcissistic woman, Jelenneth's first love is herself. Her second love is also herself. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: When she was but 8 years old her parents immigrated from the north. She was taken from her home at a very young age. She now owns her own business.
Motivation: She feels the way she acts is they only way to get by in the world; and to unite with her sister
Ideals: Impeccable. Bonds: Rich, Slave, Immigrant, Job, Family. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 5 (-3) | 16 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Terran, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Meriele Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She is typically in her Crown-heir uniform. Her skin is fair and her fingers are delicate and long. With bright black hair. She tend to wears goggles to shield her eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When money was particularly tight she was walking through alleys when she overheard a Crown-heir hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's also a talented Guard, but doesn't like to broadcast it.
Motivation: To be a Guard again.
Ideals: Joker. Flaws: Shy. Bonds: Job, Slave, Poor. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 6 (-2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp.
Trym Wesley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Freshwater pearl (6 gp).
William Blakeley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His eyes are amber and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Unemployed, William learned a great deal about his father's area of expertise. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Philantrophist. Bonds: Poor, Adventurer, Job. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp.
Orsik Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has a moderate pudge and is not very fit. His tied-back hair is silver. His face is covered beneath a completely black helmet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the west to a Armorer, Orsik learned a great deal about his mother's area of expertise. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He became a Armorer soon after.
Motivation: He is terrified, and will act out of fear; and to be a shoemaker again
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Religious, Job. Occupation: Armorer
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 9 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Eye agate (14 gp).
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