Patrin Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of death on his torso. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his black crest down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has always had a great fascination with Tabaxi culture. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Masseuse, who enjoyed hunting, Patrin was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He ran away from his former home and has been making his living as a Apothecary for the past few years.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Logical. Flaws: Racist. Bonds: Nature, Job, Criminal record. Occupation: Apothecary
Voice: German accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 7000 cp. 1 Masterwork Uncommon Weapon.
Aura Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has done her best to style her brown fur to look like a famous performer. Her ears are large.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the east to a Barkeep, Aura learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Athletic, Extrovert. Flaws: Ugly. Bonds: Job. Occupation: Barkeep
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Shava Rescue, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her chestnut hair is matted, messy, and big. Her eyes are black and beady.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised in a white middle class family as the only child. A gypsy cursed her at a young age, leading to her ugly appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is content; and she seems to be bored by most things
Ideals: Entrepeneur. Flaws: Ugly, Shy, Mundane. Bonds: Rich. Occupation: Healer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Gilthur Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright grey suits and hats. He wears his blonde hair up in a very large beehive style do. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gilthur was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Addict. Bonds: Attractive, Poor. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 17 (+3) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1 Masterwork Uncommon Weapon.
Gimurt Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this man typically wears brown cloth garments or leather armor. He has done his best to style his auburn hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He will rave to anyone who will listen. He uses divination through singing.
History: He got into the Priest business at a young age. He helped his father out around the business and became quite the natural. Some 7 years later his spouse died after the birth of his son. Heartbroken, Gimurt never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and to be a body guard again
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, In love. Occupation: Priest
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1500 sp. 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield. 1 Darkwood Buckler.
Serpent Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown fur, when down, is lengthy. His eyes are likewise yellow.
Personality: He is calm most of the time but flees social interaction. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Serpent took refuge in the ruined castle and found the beat up rapier and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a crush on the local Mortician; and he's attracted to the pc
Flaws: Shy, Lazy, Ugly. Bonds: Nature, Has a crush. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 800 sp. 1 Masterwork Uncommon Weapon.
Artin Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman dresses in grey turtlenecks beneath a white coat with yellow slacks. Her red hair is wavy and long. She has a tattooed face.
Personality: Overbrimming with self-confidence, Artin isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Artin is combative with any and all who dare try her patience in the slightest.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Justice, Fighting. Bonds: Military, Criminal record. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1600 sp.
Ielenia Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft green waves gently in the breeze. She is physically well-built. Her chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. She wears crescent spectacles with a black brim.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the north to a Carter, Ielenia learned a great deal about her father's area of expertise. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Carter job and began her own company from there.
Motivation: Wants to open a new tavern; and balancing her hectic life and new carter responsibilities is difficult
Ideals: Disciplined, Philantrophist. Bonds: Rich, Job, Military. Occupation: Carter
Voice: Hissing voice
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Dadalan Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of the sun god around his neck, and a falchion on his belt. He has done his best to style his black crest to look like a famous performer. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.
History: Dadalan was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Philantrophist. Bonds: Attractive, Religious. Occupation: Glassblower
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp. Hematite (12 gp).
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