Jheri Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who is wearing a long, green cloak, she is not a threatening figure. She keeps her rusty crest in a flapper bob. Her eyes are a pleasant red.
Personality: Abrasive and pushy, she has a hard time making friends. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jheri is combative with any and all who dare try her patience in the slightest.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her necromantic abilities were realized during a raid on her village. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and she has a crush on the local mason
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Spy
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 700 sp.
Hupe Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has a slight overbite and is overall scrawny. His chestnut hair is kept up in a ponytail inside a broad hat. His ears are large.
Personality: Calm and collected, he is a well trained Laborer. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. Hupe liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and money/treasure
Ideals: Joker. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Giant, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Freshwater pearl (10 gp).
Lucan Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his blue robe. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. This amber eyed southerner is not easily forgotten.
Personality: He can speak with the recently deceased. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Lucan hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Soapmaker
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Oppleby Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His blonde hair has been sun bleached extensively. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Oppleby studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he is wracked by social anxiety
Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Mortician
Voice: Jittery and nervous
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp. 1 Masterwork Light wooden shield. 1 Breastplate. 1 Half-Plate.
Shedinn Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His blue crest is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are gold.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.
History: Shedinn was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered south to less war torn lands. He ran away from his former home and has been making his living as a Interpreter for the past few years.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: PTSD. Bonds: Immigrant, Military, Job. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp. Onyx (40 gp). 1 Masterwork Common Melee.
Fallond Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His red hair is still thick. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Fallond and his spouse have recently divorced.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Azurite (9 gp). 1 Chain shirt.
Isabella Ramsey, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Beneath her clothing is a huge mess of scar tissue. She has silver hair. She is baby faced.
Personality: She dislikes all the random violence that takes place in the north. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: Revenge; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Pacifist. Bonds: Attractive, Slave, Enemies, Rich. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 60 gp. Jade (70 gp).
Mastema Clever, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. Her hair, while still mostly brown, has prominent grey streaks. She has a dull look in her gold eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Layabout arts, while her mother instructed her in etiquette, music and courtly manner. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break; and she desires power and/or immortality
Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Layabout
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp).
Astar Creed, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length brown hair. He has a dull look in his black eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He also is a firm believer in the manly ideal.
History: He was born to loving parents in a slum to the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and to prove his worth to the world
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Criminal record. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!