Tricking Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is dressed in a clean brown cloak covering her clean studded leather. She has moderate length gray fur. She wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Tricking embodies much of what other species detest in the Tabaxis. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mason arts, while her mother instructed her in etiquette, music and courtly manner. Tricking abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Mason
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll, Halfling
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Hupe Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His chestnut hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are brown.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He comes from a rich southern family. His childhood dream was to be a Masseuse, but he was a colossal failure. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: To be a Masseuse again; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Greedy, Hedonist. Bonds: Rich, Job. Occupation: Butcher
Voice: Low and grunting
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 20000 cp.
Eiravel Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His long chestnut hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and someone believes him a fraud
Ideals: Philantrophist. Bonds: Immigrant, Enemies, Rich, Adventurer. Occupation: Mortician
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 10 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 gp.
Frouse Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a tan and yellow robe with the hood down. He keeps his long black hair kept up in a rat tail. His eyes are brown and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. After coming to the age of reason, Frouse took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Banker and was forced into it by his family; and wants to work out more often
Ideals: Athletic, Artistic, Gifted. Flaws: Emotional. Bonds: Family. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 29000 sp. 1 Minor magic item.
Morkral Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a black scarf, and he perpetually has his shortspear ready. He wears his chestnut hair up. He has several tiny amethyst earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Morkral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Terse, Insane. Bonds: Rich, Adventurer. Occupation: Baker
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp. 4 Antitoxin.
Gruk Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black coat over a blue low-cut shirt, and a deerstalker hat upon his head. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.
History: When he was but 3 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and to reunite with his absent mother
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Cook
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp.
Rohesia Moreno, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally well dressed albeit a few years behind the times. Her brown hair is cut short with large spiked bangs in the front. She has several tiny jet earrings on each ear.
Personality: Eccentric and domineering, Rohesia will drive conversation. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is greedy.
Ideals: Extrovert, Opinionated. Bonds: Attractive, Rich, Nature. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 9 (-1) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Orc, Dwarven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Geoffrey Reed, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is typically in his Bellfounder uniform. He has done his best to style his brown hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the south. He worked as a nervous Bellfounder and found it very stressful. He is searching for what he claims is his rightful reward.
Motivation: Wants to open a new tavern; and to be a courier again
Ideals: Logical. Bonds: Job, Nature, Adventurer, Immigrant. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp.
Jillian Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman tends to wear a large red jacket and is in decent physical shape. Her golden hair is braided into rings. Her amber unseeing eyes seem to look past you.
Personality: She likes to make people angry or surprised. She is able to fit into much smaller and tighter spaces than normal.
History: She got into the Junk Dealer business at a young age. She worked as a nervous Junk Dealer and found it very stressful. She used her abilities to travel the world and help people.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted, Philantrophist. Flaws: Disease, Antagonistic. Bonds: Job, Enemies. Occupation: Junk Dealer
Voice: Slurs words
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 280 gp.
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Their contribution stands as a beacon of hope for all adventurers!
