Paymon Fascination, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tight fitting green shirt and pants. His silver hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Ploughman profession.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. A gifted student he started as a Ploughman, but he got bored and became a Healer. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Erdan Hanali, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tan trousers with red and grey striped suspenders. He wears various colorful collared shirts. He has a long silver beard with little hanging trinkets. His fierce green eyes like to dwell on things.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of southern immigrants he idolized his father. Through the years after Erdan was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Erdan's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and balancing his hectic life and new spice merchant responsibilities is difficult
Flaws: Antagonistic, Mundane. Bonds: Immigrant, Job. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Myria Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses well, wearing red shirts, loose pants, and blazers most of the time. Her hair, while still mostly auburn, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She also is a firm believer in the womanly ideal.
History: She was born in the south. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world.
Ideals: Passionate. Flaws: Insane, Impulsive. Bonds: Attractive, Immigrant. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 8 (-1) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Red spinel (130 gp). 1 Banded mail.
Hobart Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he is well dressed, constantly wearing a white suit, pastel shirt, and tan tie. He sports a long silver beard, and similarly colored long hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Hobart was born in the south. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Barkeep
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Chalcedony (20 gp). 1 Masterwork Musical instrument.
Maegan Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. Her auburn hair is styled in orderly dreadlocks. She wears large thick round spectacles.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is able to fit into much smaller and tighter spaces than normal.
History: She comes from a rich western family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's since become an addict/alcoholic.
Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and further expansion of business
Ideals: Gifted. Flaws: Secretive, Addict. Bonds: Rich, Attractive, Job. Occupation: Dyer
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Hematite (5 gp).
Drifting Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She sports brown clothing, slightly heavier than average wear. Beneath her clothing is a huge mess of scar tissue. She wears a colorful flower in her orange fur. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her copper eyes.
Personality: Drifting is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a font of random trivia from the lore and stories she has discovered
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sailor arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Extrovert, Logical. Bonds: Slave, Attractive, Rich. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 220 gp.
Mastema Despair, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her chestnut hair is smooth and relatively long. Her silver eyes lackadaisically let the world flow into them.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her druidic abilities were realized during a raid on her village. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She is greedy; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, In love, Rich. Occupation: Knight
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Coral (70 gp). 4 Holy water.
Lucan Berevan, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears tan cloth garments or leather armor. He sports a long golden beard, and similarly colored long hair. His eyes are a pleasant gray.
Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lucan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lucan. He has worked as a Sellsword like his father before him.
Motivation: Someone believes him a fraud; and seeks redemption
Flaws: Disease. Bonds: Enemies, Criminal record, Job. Occupation: Sellsword
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 6 (-2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp.
Ar-Karo Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is generally shirtless and showing off his tattooed chest, marred by sweets. His hair is white and curly. His eyes are a pleasant brown.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ar-Karo took refuge in the large cave and found the beat up flail and armor he uses now. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Optimist. Flaws: Ugly, Racist, Insane. Bonds: Nature, Job. Occupation: Animal Trainer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
