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NPC Generator

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Advanced [show]


Xappan Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green armored body suit, with a simple black line shooting up and back down. He has no hair. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Flaws: Ugly, Mundane, Forgetful. Bonds: Mentor. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Xappan Aid, Male Tiefling Sorcerer 2
Medium (5'6") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)10 (+0) 4 (-3)15 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 sp. 1 Half-Plate.


Social Check DCs


Bucklal Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a worn and beaten armor. He is an epitome of beauty. His long brown hair reaches down to his waist. He has several tiny sapphire earrings on each ear.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Bucklal was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Money/treasure.

Ideals: Opinionated, Logical. Bonds: Attractive, Rich, Criminal record. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Bucklal Whispermouse, Male Halfling Sorcerer 1
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Dwarven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 50 gp.


Social Check DCs


Salanop Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan vest and prefers white and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a slight overbite and is overall scrawny. She wears her hair in dreadlocks. Her thin eyebrows rest above her beady green eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Salanop hails from a village terrorized by drow. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of drow.

Ideals: Athletic. Flaws: Ugly. Bonds: Family, Enemies, Military. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Salanop Gobblefirn, Female Gnome Sorcerer 2
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp. Hematite (6 gp).


Social Check DCs


Immeral Selevarun, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long red hair is drawn into a two foot long braid. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a xeno-phobe, disliking non-Elves.

History: Gifted from a young age, Immeral studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Immeral Selevarun, Male Elf Sorcerer 1
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)8 (-1) 12 (+1)16 (+3)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. Deep blue spinel (300 gp).


Social Check DCs


Tordrid Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has a penchant for wearing a ring with an oversized emerald on her right hand. She has dyed her greying red hair a little too much giving a sharp red color. Her eyes are blue and she is always smoking a pipe.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Tordrid was born in the west. At a young age she loved to build and create. She has chosen to use the inheritance that was left to her frivolously. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Justice, Impeccable, Persistence. Bonds: Rich. Occupation: Armorer

Voice: Rolls R's

Attributes [hide]

Tordrid Silverstone, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)10 (+0) 8 (-1)4 (-3)
Skills Deception -1, Persuasion -1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Tawar Royal, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'7". She very much looks the part of a Architect, and her gloved hand is found clutching a mace. Her hair is always cut to a buzz. Her brown eyes peer out from beneath her broad black hat.

Personality: Eccentric and domineering, Tawar will drive conversation. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She then took over the family business and is one of the better Architect for hire.

Motivation: Balancing her hectic life and new Architect responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Extrovert, Joker. Bonds: Job, Slave, Military. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Tawar Royal, Female Half-Orc Sorcerer 2
Medium (5'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork studded leather.


Social Check DCs


Bertram Cooper, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears professional attire. His white hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Bertram was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: Insane. Bonds: Attractive, Military, Family, Rich. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Bertram Cooper, Male Human Sorcerer 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 600 sp.


Social Check DCs


Bryseis Revile, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She prefers to wear black clothing when she does not wear armor. Her blue hair, when down, is lengthy. Her eyes are likewise red. Her teeth are white and perfect.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is frequently practicing swordplay.

History: A powerful brothel owner made her what she is. Like her mother and her brother before her, after school she went straight into learning to become a Navigator. She has achieved small success as a Navigator.

Motivation: She is content; and she is unsatisfied with her job

Flaws: Mundane. Bonds: Attractive, Military, Mentor, Job. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Bryseis Revile, Female Tiefling Sorcerer 1
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 160 gp.


Social Check DCs


Nurkara Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair is greasy and uncared for. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She receives visions of the future at random moments

History: The child of a Seamstress, who enjoyed hunting, Nurkara was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest woman in the west; and find a way to reverse the transformation of her brother

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Nurkara Dankil, Female Dwarf Sorcerer 3
Medium (3'11") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 6 (-2)13 (+1)
Skills Acrobatics +4, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 2700 sp. Amethyst (40 gp).


Social Check DCs

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