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NPC Generator

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Advanced [show]


Gurdis Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a robe, a symbol of luck around her neck, and a nunchaku on her belt. Her white hair is knotted and matted. Her skin is flawless and her amber eyes scan people very quickly.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She never wears the same outfit twice, unless she absolutely has to.

History: Gurdis was born in the south. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gurdis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found

Ideals: Fighting, Philantrophist, Artistic, Persistence. Bonds: Attractive. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Gurdis Fallack, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 19 (+4)12 (+1) 11 (+0)4 (-3)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Star rose quartz (70 gp). 1 Average lock.


Social Check DCs


Mozikth Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. His blue crest is knotted and matted. His red eyes peer out from beneath his deerstalker black hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy and tries to find solutions quickly.

History: Mozikth was born with his mother's beautiful face. When Mozikth reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Impeccable. Flaws: Shy, Lazy. Bonds: Attractive, Military. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Mozikth Clethtinthiallor, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)17 (+3) 17 (+3)11 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Abyssal, Celestial, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: Carnelian (20 gp).


Social Check DCs


John Royal, Male Human [Permalink]

Personal [hide]

Description: This man wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case, and sports empty pouches on his belt. His hair, while still mostly golden, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He is obsessed with his god.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. John was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants his loneliness to end; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Philantrophist. Bonds: Religious, Criminal record, Has a crush. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

John Royal, Male Human Sorcerer 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Modean Dare, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tight fitting clothing which further accentuates his frame. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly silver, has prominent grey streaks. He has gleaming, smiling red eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Slave, Nature, Criminal record. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Modean Dare, Male Tiefling Sorcerer 2
Medium (5'11") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 190 gp. Rhodochrosite (9 gp). Chrysoberyl (130 gp). Red spinel (130 gp). 3 Holy water.


Social Check DCs


Susannah Kane, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a simple burlap shirt and baggy pants. She conceals her hand crossbow with her veritable burlap sack of a shirt. She keeps her auburn hair in a pixie cut. Her eyes are green and she is always smoking a pipe.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with her god.

History: Born to a pair of adventurers, Susannah grew up listening to her father's many stories. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has dedicated herself to building a better world.

Motivation: She's repulsed by the PC; and to pay off her debts

Flaws: Antagonistic. Bonds: Religious, Adventurer, Rich, Debt. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Susannah Kane, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)13 (+1) 8 (-1)16 (+3)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 90 gp. Tourmaline (80 gp).


Social Check DCs


Eberdeb Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing the road beaten gear of a warrior, and a wedding ring on his right hand. His auburn hair is lengthy. His eyes are green.

Personality: He likes to make people angry or surprised. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and wants to raise his children well

Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Criminal record, Immigrant, Family. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Eberdeb Ironhide, Male Gnome Sorcerer 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)14 (+2) 14 (+2)12 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome, Elven, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Symma Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: This woman is very fat, and sports blue clothing, slightly heavier than average wear. She has a very tight haircut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Symma enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born in the south. Symma was born on a far southern forest where she grew up under the tutelage of her mother, an expert Bounty Hunter. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: Immigrant, Religious. Occupation: Bounty Hunter

Voice: Nasally tone

Attributes [hide]

Symma Loofollue, Female Gnome Sorcerer 2
Small (3'0") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 120 gp.


Social Check DCs


Gesrethe Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of sickles, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her Stetson hat is riddled with cuts and holes. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She uses divination through singing.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gesrethe took refuge in the large cave and found the beat up sickle and armor she uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gesrethe fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Gifted. Flaws: Ugly, Mundane. Bonds: Poor, Nature. Occupation: Stylist

Voice: French accent

Attributes [hide]

Gesrethe Chumbyxirinnish, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Hadwisa Blum, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she dresses well, wearing violet shirts, loose pants, and blazers most of the time. Her hair, while still mostly blonde, has prominent grey streaks. She tend to wears goggles to shield her eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She also has developed a complete distrust of the Ploughman profession.

History: From birth she was tutored by a cruel and relentless mentor. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She inherited the family business which she has now maintained for 11 years.

Motivation: She feels threatened by others.

Flaws: Sensitive, Fearful. Bonds: Attractive, Job, Mentor. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hadwisa Blum, Female Half-Elf Sorcerer 3
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 10
Languages Common, Elven, Celestial, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp.


Social Check DCs

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