Bimpnottin Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her hair is black and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Bimpnottin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Shipwright.
Motivation: Expand her business.
Flaws: Ugly, Insomniac. Bonds: Nature, Job, Poor. Occupation: Shipwright
Voice: Voice breaks
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Common Melee.
Trym Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and is typically in her Blacksmith uniform. Her long golden hair reaches down to her waist. Her gray eyes lackadaisically let the world flow into them.
Personality: She is almost excessively polite to everyone, even when angry. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born a particularly ugly child, much to the horror of her parents. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her brother recently and the two have been together since.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new blacksmith responsibilities is difficult
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 2000 cp. 1 Silk rope.
Prâk Kent, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a black scarf. He has a slight overbite and is overall scrawny. His chestnut hair is cut jaggedly and amateurishly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He is obsessed with finding treasure.
History: Prâk was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Map Maker.
Motivation: To reunite with his old friends.
Ideals: Persistence. Bonds: Job, Adventurer. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
Gynk Snowdon, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears tight fitting clothing which further accentuates her frame. She is muscular with a powerful set of arms. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are blue.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a Glassblower, her mother struggled to pay the bills. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Balancing her hectic life and new Barber responsibilities is difficult; and meet up once more with her childhood friend
Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: White pearl (130 gp). 1 Masterwork Common Melee.
Tricking Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and has a large brown mantle and cape that has been intricately interwoven into her green robe. Her fur is red, silky, and of moderate length. Her amber eyes lackadaisically let the world flow into them.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born blind and as such lacked many opportunities for work. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Knight
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1000 cp. 3 Holy water.
Kansif Hallewell, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who is well dressed, constantly wearing a black suit, yellow shirt, and blue tie, she is not a threatening figure. Her hair is cut close to her head. Her eyes are blue and she is always smoking a pipe.
Personality: She is almost excessively polite to everyone, even when angry. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born to a pair of adventurers, Kansif grew up listening to her mother's many stories. Cursed with a spirit at a very young age, Kansif has worked very hard to control her curse. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Further expansion of business; and she's repulsed by the pc
Flaws: Shy, Antagonistic, Disease. Bonds: Adventurer, Job. Occupation: Blacksmith
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
Oppah Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a simple blue robe with white stripes complete with hood. With wild red hair. She is very pretty but has cold, dead eyes.
Personality: She is a Bricklayer first and foremost. She believes firmly that knowledge should be universal. She believes the world needs to unite to get rid of dire rats once and for all.
History: Oppah hails from a village terrorized by dire rats. Her father was a soldier and died while she was still young. Oppah was left her father's suit of armor and trained in its use and care. She tends to her Bricklayer job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Athletic. Bonds: Attractive, Job, Enemies, Military. Occupation: Bricklayer
Voice: Raspy
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 9000 cp. White pearl (160 gp). Bloodstone (60 gp).
Manfred Asheton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His white hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. His childhood dream was to be a Architect, but he was a colossal failure. He then took over the family business and is one of the better Sellsword for hire.
Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Guardian, Adventurer, Job. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Aquan, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Mordai Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). He wears a small hat to cover his moderate length silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mordai is combative with any and all who dare try his patience in the slightest.
History: Mordai hails from a village terrorized by giants. In his 12th year, his parents were killed by a giants raid, leaving Mordai alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Justice, Logical. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
