Irann Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her head has been shaved. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not trust anyone and sleeps with one eye open.
History: She was born blind and as such lacked many opportunities for work. A gypsy cursed her at a young age, leading to her ugly appearance. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Entrepeneur. Flaws: Ugly, Shy, Insomniac, Disease. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Eberdeb Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, blue, dusty cloak. His golden hair is lengthy and is close to two feet long. His hazel unseeing eyes seem to look past you.
Personality: Eberdeb wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Eberdeb was born with his mother's beautiful face. Cursed with unlife at a very young age, Eberdeb has worked very hard to control his curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberdeb fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes; and he wants to meet his childhood hero
Ideals: Disciplined, Fighting, Impeccable. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 160 gp.
Astar Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. His silver hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To unite with his sister; and he has comitted a past crime that haunts him to this day
Bonds: Guardian, Adventurer, Immigrant, Family, Criminal record. Occupation: Engraver
Voice: American accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Onyx (80 gp). 1 Average lock.
Driindar Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a dagger on it. She has dyed her greying gold crest a little too much giving a sharp gold color. She wears round tiny glasses practically rammed into her face.
Personality: She snorts whenever she laughs or is feeling confident. She takes great joy in being the best Assassin in town.
History: She was raised in a mountains tribe. She worked as a nervous Assassin and found it very stressful. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has a crush on the local Sellsword; and expand her business
Flaws: Insane. Bonds: Job, Nature, Has a crush. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 4 (-3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Manea Creed, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she does not wear sleeves and tends to eschew shirts when she can avoid it, and is pretty ugly. Her chestnut hair is lengthy. Her eyes are likewise silver. Her teeth are yellowed and unaligned.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a ruthless business woman, a trait she acquired from her father.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barber arts, while her mother instructed her in etiquette, music and courtly manner. There was a wharf not far from home where she often wandered off to fish. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Barber
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 3200 sp. 1 Masterwork Common Ranged Weapon.
Shanairla Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a violet broad hat and violet clothes. Her red hair is braided into rings. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a ruthless business woman, a trait she acquired from her mother.
History: She served in the navy to pay for her family's outstanding loans. She has chosen to use the inheritance that was left to her frivolously. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Military, Rich. Occupation: Servant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp. 1 Everburning torch.
Phelaia Ideal, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears just a green suit. She has dyed her greying blue hair a little too much giving a sharp blue color. Her eyes are white and she is always smoking a pipe.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Banker job and began her own company from there.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Fearful. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp. Brown-green garnet (120 gp). 1 Superior lock.
Flask Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He keeps his lavender fur in a flapper bob. He has amber eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the south to a Roofer, Flask learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He became a Roofer soon after.
Motivation: Expand his business.
Flaws: Depressed. Bonds: Attractive, Rich, Job, In love. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
Liftrasa Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a worn and beaten armor. Her hair is greying and her face has many wrinkles. Her violet eyes lackadaisically let the world flow into them.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born to a poor family in the city she treasured whatever gifts she got. Liftrasa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She desires power and/or immortality; and she's repulsed by the pc
Ideals: Justice. Flaws: Racist, Antagonistic. Bonds: Poor, Adventurer. Occupation: Mayor
Voice: French accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 90 gp. 7 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
