Oriax Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his dark red hair in a pixie cut. His thin eyebrows rest above his beady red eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered singing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom.
Ideals: Athletic, Justice, Artistic. Flaws: Ugly, Mundane. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2500 sp.
Dûgza Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with blue pants. He carries with him a set of pickaxes on his belt, each one with a ruby on the hilt. His silver hair is matted, messy, and big. His thin eyebrows rest above his beady brown eyes.
Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dûgza took refuge in the large cave and found the beat up pickaxe and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 8
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 4 (-3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1 Half-Plate.
Tim Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and he perpetually has his longbow ready. His black hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He speaks before he thinks and is too direct. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Tim was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Servant and was forced into it by his family.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Religious, Family. Occupation: Servant
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 6 (-2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp.
Decarabia Temerity, Female Tiefling [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, she is an attractive figure. She is wearing colorful clothing, dressed as a Doctor. She has done her best to style her brown hair to look like a famous performer. Her white unseeing eyes seem to look past you.
Personality: Stoic and calm, she prefers to meditate than take action. She is skeptical of what others tell her and is slow to trust.
History: She served in the navy to pay for her family's outstanding loans. Decarabia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Decarabia decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Ideals: Disciplined. Flaws: Disease, Shy. Bonds: Attractive, Military, Criminal record. Occupation: Doctor
Voice: Australian accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Peridot (50 gp).
Trym Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear yellow clothing when he does not wear armor. His silver hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Trym was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up sai and armor he uses now. He now travels the world, in search of power and loot.
Motivation: He uses money and sex appeal to get what he needs; and to prove his worth to the world
Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer, Rich. Occupation: Performer
Voice: Irish accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Traubon Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he typically wears brown cloth garments or leather armor. With a patchy blonde beard and wild blonde hair. His green eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a poor family in the city he treasured whatever gifts he got. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.
Motivation: Wants to raise his children well; and to unite with his brother
Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Poor, Family. Occupation: Sellsword
Voice: Sounds elderly
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp. Zircon (60 gp).
Fenriz Merit, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears an entirely green suit with tan socks and a vest with buckled shoes. His blue hair is long and unkept. He has gleaming, smiling silver eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also hits on women, regardless of circumstances.
History: A powerful brothel owner made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he would like to get married and retire
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Mentor, Adventurer. Occupation: Mayor
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 pp.
Ghesh Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and carries swords. His crest, while still mostly green, has prominent grey streaks. He wears large thick round spectacles.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He receives visions of the future at random moments
History: He got into the Apothecary business at a young age. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has set out to sabotage the competition.
Motivation: To be a Server again; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Bonds: Attractive, Poor, Job. Occupation: Apothecary
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp. Onyx (30 gp).
Falkrunn Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She dresses like a well dressed Junk Dealer does. Beneath her clothing is a huge mess of scar tissue. She has wavy blonde hair. Her eyes, though not visible through her cowl, are violet.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She also is a firm believer in the womanly ideal.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Slave, Criminal record. Occupation: Junk Dealer
Voice: Russian accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 6000 cp.
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