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NPC Generator

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Advanced [show]


Enialis Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue costume with the symbols of the sun god on his torso. His long white hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are gray.

Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.

History: Born in the west to a Seamstress, Enialis learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Seamstress. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the west; and he is greedy

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Job, Rich. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Enialis Koehlanna, Male Elf Sorcerer 1
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 sp.


Social Check DCs


Tarhun Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green tunic with blue highlights, and long black pants that bunch up around his shoes. His crest is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Impulsive, Antagonistic. Bonds: Immigrant, Religious, Has a crush. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Tarhun Wystongjiir, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp. Eye agate (4 gp).


Social Check DCs


Cumpen Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue shirt with thin yellow vertical stripes and white pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has moderate length brown hair. Her blue eyes lackadaisically let the world flow into them.

Personality: Calm and collected, she is a well trained Carpenter. When she's not drinking or sleeping the drinks off, she's doing writing.

History: She is the product a well kept family trust fund and as such has never really known need. Like her mother and her sister before her, after school she went straight into learning to become a Carpenter. She has drifted from career to career and currently works as a Carpenter.

Motivation: Sabotage a competitor; and balancing her hectic life and new carpenter responsibilities is difficult

Ideals: Artistic. Bonds: Attractive, Job, Rich. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

Cumpen Scheppen, Female Gnome Sorcerer 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)18 (+4) 12 (+1)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Orc, Ignan, Auran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 4000 cp. 1 Masterwork Light steel shield.


Social Check DCs


Shedinn Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely green suit with tan socks and a vest with buckled shoes. His long green crest is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Shedinn grew up listening to his father's many stories. Cursed with unlife at a very young age, Shedinn has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Adventurer. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Shedinn Daardendrian, Male Dragonborn Sorcerer 2
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 16 (+3)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 13
Languages Common, Giant, Undercommon, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 50 gp.


Social Check DCs


Huru Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears black painted combat armor at almost all times. Her long silver hair is drawn into a two foot long braid. She has a tattooed face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Animals are drawn to her, and she is able to talk to them.

History: She was born in the south, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south.

Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Immigrant. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Huru Marlee, Female Half-Orc Sorcerer 3
Medium (6'5") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)8 (-1) 13 (+1)5 (-3)
Skills Animal Handling +3, Performance -1
Senses Passive Perception 11
Languages Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Roger Harlow, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a minor phobia of water and hates getting wet.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Disciplined. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Guard

Voice: Raspy

Attributes [hide]

Roger Harlow, Male Human Sorcerer 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)6 (-2) 13 (+1)11 (+0)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp.


Social Check DCs


Pallabar Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears a colorful flower in his black hair. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.

History: Pallabar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. After coming to the age of reason, Pallabar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Pallabar Quillsharpener, Male Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)10 (+0) 9 (-1)12 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Fenriz Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. He has black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fenriz took refuge in the old dungeon and found the beat up sai and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fenriz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his sister; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Bonds: Attractive, Criminal record, Family, Nature. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Fenriz Dodge, Male Tiefling Sorcerer 1
Medium (5'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 4000 cp.


Social Check DCs


Silent Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. Beneath his clothing is a huge mess of scar tissue. His fur is gray, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Secretive. Bonds: Slave, Attractive, Military. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Silent Of Snakes, Male Tabaxi Sorcerer 2
Medium (6'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)11 (+0) 12 (+1)8 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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