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NPC Generator

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Advanced [show]


Harvest Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of his god around his neck, and a whip on his belt. He has dyed his greying gray fur a little too much giving a sharp gray color. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Harvest isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of southern immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world

Ideals: Fighting, Impeccable, Logical. Bonds: Attractive, Immigrant. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Harvest Plume, Male Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Athletics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp.


Social Check DCs


Kathra Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white hair is cut short with large spiked bangs in the front. She tend to wears goggles to shield her eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Kathra was born on a far northern island where she grew up under the tutelage of her mother, an expert Healer. Being a Healer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Terse. Bonds: Attractive, Criminal record, Immigrant. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Kathra Orcfoe, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)7 (-2) 18 (+4)13 (+1)
Skills Investigation +0, Religion +0
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Charles Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many violet ritualistic tattoos. He likes to wear ponchos typically of a light yellow in addition to tight pants. He wears a Stetson hat to cover his moderate length auburn hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the west. He helped his father out around the business and became quite the natural. He became a Knight soon after.

Motivation: He wants to get laid; and he's in love

Flaws: Cynical, Impulsive. Bonds: Poor, Job, Has a crush. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Charles Melancon, Male Half-Elf Sorcerer 1
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)10 (+0) 10 (+0)5 (-3)
Skills Arcana +2, Performance -1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 140 gp.


Social Check DCs


Harbek Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Butcher. His brown hair is cut jaggedly and amateurishly. His amber eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was very strict, and drilled into him lessons on being the perfect gentleman. During his travels, Harbek and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Harbek discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Harbek fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is wracked by social anxiety; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Antagonistic, Disease, Fearful. Bonds: Adventurer. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Harbek Torevir, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 100 gp.


Social Check DCs


Corkitron Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His silver hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: While he acts the brute, he is far gentler than he would appear. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's attracted to the PC; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Corkitron Hilltopple, Male Halfling Sorcerer 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 4 (-3)12 (+1) 11 (+0)7 (-2)
Skills Investigation +3, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 2000 cp.


Social Check DCs


Clerebold Wallace, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. His hazel eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is a Lycanthrope in disguise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has achieved small success as a Adventurer.

Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well

Ideals: Joker. Flaws: Insane. Bonds: Adventurer, Family, Job. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Clerebold Wallace, Male Human Sorcerer 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 17 (+3)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 120 gp.


Social Check DCs


Bathin Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is cut close to his head. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bathin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Joker, Gifted. Bonds: Religious, Enemies. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Bathin Devotion, Male Tiefling Sorcerer 2
Medium (5'4") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 7 (-2)16 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


William Branson, Male Human [Permalink]

Personal [hide]

Description: This man wears brown painted combat armor at almost all times. He is muscular with a powerful set of arms. His black hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Miller. He struck the Miller job and began his own company from there.

Motivation: He doesn't get along with people that don't share his tastes; and he feels threatened by others

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

William Branson, Male Human Sorcerer 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Ellywick Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many brown ritualistic tattoos. She very much looks the part of a Spy. She has wavy brown hair. Her fierce amber eyes like to dwell on things.

Personality: She likes to make people angry or surprised. She is obsessed with her god.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a Spy soon after.

Motivation: She is compelled to act according to her religious beliefs.

Flaws: Antagonistic, Disease. Bonds: Job, Religious, Rich. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Ellywick Scheppen, Female Gnome Sorcerer 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 130 gp. Tiger eye turquoise (5 gp).


Social Check DCs

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