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NPC Generator

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Advanced [show]


Jheri Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears black trousers with violet and black striped suspenders. She wears various colorful collared shirts. She has a slight overbite and is overall scrawny. She keeps her white crest in a flapper bob. She has a tattooed face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has drifted from career to career and currently works as a Carter.

Motivation: To prove her worth to the world; and further expansion of business

Ideals: Disciplined. Flaws: Impulsive. Bonds: Enemies, Rich, Job. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Jheri Baharoosh, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 500 sp.


Social Check DCs


Mara Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She dresses in collared shirts and wears a proper scarf over her head. She is an epitome of beauty. She has a long silver ponytail with little hanging trinkets. She wears large thick round spectacles.

Personality: Mara is depressed about a lot of things. She tends to be a nihilist. She is lazy and tries to find solutions quickly.

History: Mara was born in the east. At a young age she loved to build and create. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Persistence. Flaws: Depressed, Lazy. Bonds: Attractive, Criminal record. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Mara Beitz, Female Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)11 (+0) 16 (+3)12 (+1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 90 gp. Red garnet (50 gp).


Social Check DCs


Anselm Asheton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and carries scimitars. He has styled his red hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Anselm hails from a village terrorized by drow. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by drow. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Revenge.

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Rich, Enemies. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Anselm Asheton, Male Human Sorcerer 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 10 (+0)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 3000 sp.


Social Check DCs


Damien Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears red leather gloves, a red jacket, and tight pants. His whole body is exceptionally muscular. He has moderate length blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Insane, Secretive. Bonds: Immigrant, Rich. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Damien Tosscobble, Male Halfling Sorcerer 2
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 9 (-1)16 (+3)
Skills Insight +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 260 gp.


Social Check DCs


Sarah Simmons, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears bulky violet painted plate armor, marred by beers. She has no hair. She has a dull look in her blue eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Sarah was born in the north. At a young age she loved to build and create. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She desires power and/or immortality.

Ideals: Persistence. Flaws: Ugly, Depressed, Insane. Bonds: Adventurer. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Sarah Simmons, Female Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs


Kite Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a robe, a symbol of magic around her neck, and a rapier on her belt. Her brown fur is braided into rings. Her ears are large.

Personality: A skeptical and narcissistic woman, Kite's first love is herself. Her second love is also herself. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Kite was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her relatives are trying to arrange a marriage

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Family. Occupation: Server

Voice: Strong lisp

Attributes [hide]

Kite Wind, Female Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 70 gp.


Social Check DCs


Randal Clifford, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a grey collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, marred by beers. His brown hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Baker, who enjoyed hunting, Randal was taken on many hunting expeditions. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Randal's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Ugly, Insane, Antagonistic. Bonds: Nature. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Randal Clifford, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)11 (+0) 14 (+2)15 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 sp.


Social Check DCs


Senteq Turen, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His white hair is knotted and matted. His gray eyes are slightly larger than normal.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. A freak accident while working with his Body Guard father left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Body Guard again; and he is wracked by social anxiety

Flaws: Mundane, Disease, Fearful. Bonds: Criminal record, Job. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Senteq Turen, Male Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 19 (+4)11 (+0) 14 (+2)7 (-2)
Skills Athletics +1, Intimidation +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Murgen Haley, Female Half-Orc [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western woman wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has done her best to style her brown hair to look like a famous performer. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She likes to make people angry or surprised. A true patriot, Murgen would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Attractive, Military. Occupation: Weaver

Voice: Pirate accent

Attributes [hide]

Murgen Haley, Female Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 10 (+0)8 (-1) 11 (+0)8 (-1)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: White pearl (160 gp).


Social Check DCs

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