Sethrekar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He carries a battered flail and tarnished crossbow as well. His scarlet crest is drawn into a tight pony tail with a rose scrunchie. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp. Lapis lazuli (15 gp).
Don Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'9" and muscular, this northern man wears rags and sports a simple walking cane. His silver hair is braided into rings. His skin is flawless and his gray eyes scan people very quickly.
Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Don was born with his mother's beautiful face. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Doctor job now, and dutifully fulfills any obligations he has.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is unsatisfied with his job
Ideals: Athletic, Artistic. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Doctor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Undercommon, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Flame Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a simple burlap shirt and baggy pants. She conceals her lance with her veritable burlap sack of a shirt, and a wedding ring on her right hand. She keeps her beige fur in a pixie cut. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with her god.
History: The child of northern immigrants she idolized her father. A few years later when the south was not economically sound they moved to her current location. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her religion dominates her actions; and wishes to resurrect an old love
Ideals: Persistence. Flaws: Ugly. Bonds: In love, Religious, Immigrant. Occupation: Carpenter
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Just what you see.
Burgell Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His blonde hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Burgell was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 15 years.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and doesn't want to be a mayor and was forced into it by his family
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Mayor
Voice: American accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp.
Joser Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered tan stockings. His hair is always cut to a buzz. He has brown eyes and a white hat with a tan feather.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to fit into much smaller and tighter spaces than normal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Joser was born on a far southern island where he grew up under the tutelage of his mother, an expert Shoemaker. He left for the south, certain he would find work there.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting, Gifted. Bonds: Military, Immigrant, Job. Occupation: Shoemaker
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Bolhild Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she prefers to wear grey clothing when she does not wear armor. Her golden hair is styled in orderly dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From her teen years she was always beautiful and desirable, so people have always doted on her. She is searching for what she claims is her rightful reward.
Motivation: Find a way to reverse the transformation of her brother; and to reunite with her old friends
Ideals: Opinionated. Bonds: Adventurer, Rich, Attractive, Family. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Silver comb with moonstones (100 gp). 1 Banded mail.
Nedda Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears red leather gloves, a red jacket, and tight pants. Her brown hair is thinning but still full. Her ears are large.
Personality: Cocky and sure of herself, she believes she is the best Slave Trader born in the past three hundred years. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nedda took refuge in the ruined castle and found the beat up mace and armor she uses now. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Nedda never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: To be a Apothecary again.
Flaws: Ugly. Bonds: Job, In love, Nature, Family. Occupation: Slave Trader
Voice: Raspy
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 800 sp. 1 Thunderstones.
Armara Fate, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She prefers to wear flannel. Her hair is purple and curly. Her eyes are gold.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Armara was raised in a hard working conservative environment. She went to a religious school and was inspired by the priests there in charitable deeds. She struck the Unemployed job and began her own company from there.
Motivation: Someone believes her a fraud; and expand her business
Flaws: Ugly. Bonds: Slave, Job, Religious, Enemies. Occupation: Unemployed
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 10000 cp. Moss agate (11 gp).
Art Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He carries a battered scimitar and tarnished halberd as well. He has dyed his greying brown fur a little too much giving a sharp brown color. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot resist a sob story and will often dote over anyone who has one.
History: Art was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Persistence. Flaws: Addict, Shy. Occupation: Tailor
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 160 gp. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!