Vadania Netyoive, Female Elf [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a blue costume with the symbols of strength on her torso. Her skin is also unnaturally pale. Her chestnut hair is heavily combed to the right. Her thin eyebrows rest above her beady hazel eyes.
Personality: Aggressive, abrasive, and angry, Vadania embodies much of what other species detest in the Elves. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born at the edge of vast desert. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Gardener. She has drifted from career to career and currently works as a Gardener.
Motivation: She's repulsed by the PC; and she is unsatisfied with her job
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Gardener
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Goblin, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Black velvet mask with numerous citrines (180 gp). 1 Masterwork Uncommon Weapon.
Ruloth Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries a battered hand crossbow and tarnished sai as well. Her rusty crest is drawn into a tight pony tail with a dagger scrunchie. Her red eyes peer out from beneath her deerstalker green hat.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born several months after her mother was called into army service. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Fighting, Opinionated. Bonds: Rich, Immigrant, Military. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Baern Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a grey coat. He is muscular with a powerful set of arms. His hair is auburn and curly. His hazel eyes lackadaisically let the world flow into them.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.
History: Baern lived on a farm with his father, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To unite with his sister; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Optimist, Persistence. Flaws: PTSD. Bonds: Family, Debt. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 210 gp.
Aldous Carlyle, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is always cut to a buzz. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Dilettante
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 300 sp.
Silaqui Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears a blue collared shirt and white skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt, marred by sweets. Her silver hair is wavy and long. She wears large thick round spectacles.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised in a plains tribe. Her first spouse was a Carter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: She desires power and/or immortality; and to unite with her brother
Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Nature, Family. Occupation: Bowyer
Voice: Scottish accent
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Theirastra Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Jeweler. She wears a colorful flower in her red hair. Her brown eyes are passionate and lively.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is obsessed with a lost civilization.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has dedicated herself to building a better village for her children.
Motivation: She has passion for adventuring and risk.
Ideals: Joker, Entrepeneur. Bonds: Attractive, Adventurer, Immigrant. Occupation: Jeweler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 90 gp.
Tod Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His head has been shaved. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. Tod abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Sailor
Voice: French accent
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 19 (+4) | 9 (-1) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 500 sp. Emerald (500 gp). Rich purple corundum (500 gp). Eye agate (7 gp). 1 Masterwork Uncommon Weapon.
Cloak In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears bulky brown painted plate armor. He has wavy gray fur. His fierce hazel eyes like to dwell on things.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Tanner and was forced into it by his family; and further expansion of business
Ideals: Persistence. Flaws: Insane. Bonds: Job, Rich, Family. Occupation: Tanner
Voice: Italian accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 170 gp.
Frug Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is muscular with a powerful set of arms. His black hair is braided into rings. His brown eyes peer out from beneath his deerstalker blue hat.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Frug hails from a village terrorized by orcs. He dropped out of school before completing his studies. He now mingles about in high society.
Motivation: His relatives are trying to arrange a marriage; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Logical. Bonds: Attractive, Rich, Enemies, Family. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 80 gp.
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