Alexandre Morton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With bright red hair and a scraggly beard. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great joy in being the best Banker in town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Alexandre has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Ugly, Depressed, Disease. Bonds: Job, Rich. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp. 1 Silk rope.
Sapply Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a crossbow on his belt. He has a very tight haircut. He has hazel eyes and a tan hat with a black feather.
Personality: Sapply wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.
History: Gifted from a young age, Sapply studied abroad. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Professionalism, Gifted. Bonds: Adventurer. Occupation: Ruler
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 700 sp.
Bree Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized red coat. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a dagger on it. Her white hair is knotted and matted. She wears a mask on her face.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Bree lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a mechanic, and taught her how to fix just about anything. Due to her spouse's obsession with being a Bather they were divorced and she won custody of their daughter. She worked as a Shoemaker, and she later adopted a second daughter.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help
Ideals: Persistence. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Shoemaker
Voice: Old thin voice
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 gp.
Nithther Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He carries a battered bastard sword and tarnished bow as well. His rusty crest is drawn into a tight pony tail with a rose scrunchie. His gold eyes dart from person to person.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Sold as a small child to a slaver, Nithther was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Carter. He has achieved small success as a Carter.
Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job
Ideals: Fighting, Impeccable. Flaws: Ugly, Impulsive. Bonds: Mentor, Job. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Uthemar Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit. He has a slight overbite and is overall scrawny. He has a silver handlebar mustache and slicked back silver hair. His fierce blue eyes like to dwell on things.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is afraid of men and trembles around them
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uthemar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uthemar. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Dwarven compassion; and he has comitted a past crime that haunts him to this day
Flaws: Shy, Mundane, Antagonistic, Racist. Bonds: Attractive, Criminal record. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Common Ranged Weapon.
Kite In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'11". She wears a pastel tunic with brown highlights, and long white pants that bunch up around her shoes, and her gloved hand is found clutching a halberd. She has no fur. She has a tattooed face.
Personality: She is a Marshal first and foremost. She believes firmly that knowledge should be universal. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: From birth she was tutored by a cruel and relentless mentor. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has achieved small success as a Marshal.
Motivation: To pay off her debts; and she is unsatisfied with her job
Ideals: Logical. Flaws: Ugly, PTSD. Bonds: Job, Mentor, Debt. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Moon Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her clothes are grease stained in places. Her white fur is long and unkept. Her green eyes dart from person to person.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born to a Brewer, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Doctor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is wracked by social anxiety.
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Doctor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 6 (-2) | 10 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 60 gp.
Zûgor Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He keeps his long golden hair kept up in a rat tail. His eyes are green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a mountains tribe. Zûgor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and regain custody of his daughter
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy. Bonds: Nature. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp.
Frouse Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this southern man likes to wear blue tank tops with black pants. He has done his best to style his blonde hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy and tries to find solutions quickly.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Optimist. Flaws: Lazy. Bonds: Religious, Mentor. Occupation: Banker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 150 gp. 1 Bullseye lantern.
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