Oren Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized red coat, he is not a threatening figure. His hair, while still mostly silver, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Oren was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Through the years after Oren was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Oren's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better trade route.
Motivation: To clean up the streets.
Flaws: Antagonistic. Bonds: Guardian, Poor, Adventurer. Occupation: Spice Merchant
Voice: Smoker's lung
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp. 1 Tanglefoot bags.
Nicholas Abram, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his auburn hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a small toy that he constantly fidgets with.
History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister; and he is greedy
Flaws: Mundane, Addict. Bonds: Attractive, Rich, Family. Occupation: Doctor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Donaar Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. He has scarlet crest. His red eyes dart from person to person to random spaces in the air.
Personality: Donaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.
Motivation: He is unsatisfied with his job; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Shy, Addict. Bonds: Rich, Religious, Job. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Randal Conway, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His golden hair is heavily combed to the right. His amber eyes are passionate and lively.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted martial powers by his dying sister.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 4 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
Ea Sympathy, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She tends to wear a large black jacket. Beneath her clothing is a huge mess of scar tissue. Her hair is brown, silky, and of moderate length. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Ea was born with her father's beautiful face. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Justice. Flaws: Addict, Shy. Bonds: Slave, Attractive, Rich. Occupation: Masseuse
Voice: Uses sign language
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 800 sp. Amber (110 gp).
Trym Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her moppish black hair is in a traditional bowl cut. Her ears are large.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Adventurer, Rich. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Quick Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a weathered and beat up set of banded mail beneath an oversized pastel coat. She has yellow fur. Her copper eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father was very strict, and drilled into her lessons on being the perfect lady. During her travels, Quick and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Quick discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Quick fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Bonds: Attractive, Slave, Religious. Occupation: Animal Trainer
Voice: Indian accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 cp. Silver comb with moonstones (200 gp). 3 Tanglefoot bags.
Tanglar Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his kukri always slung over his shoulder. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: Tanglar is depressed about a lot of things. He tends to be a nihilist. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered music. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son
Ideals: Artistic. Flaws: Depressed. Bonds: Family, Slave. Occupation: Mason
Voice: Hissing voice
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 900 sp.
Mardnab Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a tan feathered hat and tan clothes. She wears a feathered hat to cover her moderate length blonde hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is fixated on the number 63. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in the north to a Ploughman, Mardnab learned a great deal about her father's area of expertise. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of dire rats; and wants to open a new tavern
Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Job, Family, Enemies. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 19 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Goblin, Ignan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 23000 cp.
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