Vistra Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She dresses like a well dressed Fletcher does. Beneath her clothing is a huge mess of scar tissue. Her head has been shaved. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born blind and as such lacked many opportunities for work. A gifted student she started as a Shepherd, but she got bored and became a Fletcher. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Job, Slave. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Banded mail.
Oriax Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his dark red hair. He is very pretty but has cold, dead eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also hits on men, regardless of circumstances.
History: Oriax was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He has achieved small success as a Dyer.
Motivation: He's in love; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Fighting, Athletic. Bonds: Attractive, Job, Has a crush. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 360 gp. Large well-done wool tapestry (100 gp).
Trey Hale, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with broad hat. He has shaved his head bald. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Crown-heir. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a wizard, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Justice, Impeccable. Bonds: Job, Mentor, Nature. Occupation: Crown-heir
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Antinua Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a violet vest and prefers blue and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is cut close to her head. Her eyes are a pleasant gray.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She invites people to come help in her community garden.
History: Her mother raised her in a mountain cabin. Antinua liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Tiefling compassion; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Adventurer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Shivering Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses in collared shirts and wears a proper scarf over her head. Her cinnamon fur has been sun bleached extensively. Her yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irascible and easily irritated. Energy wise she seems alert and responsive.
History: Shivering was born the youngest of three triplets. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: To share knowledge with the world; and her spouse's relatives view her with great suspicion
Ideals: Professionalism, Logical. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp. 1 Half-Plate.
Richard Rylan, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Glassblower uniform. He wears his silver hair down. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of southern immigrants he idolized his mother. His childhood dream was to be a Map Maker, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Job, Immigrant. Occupation: Glassblower
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 15 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Terran, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 390 gp.
Eggren Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her crest is white, silky, and of moderate length. Her half smiles and red eyes are beguiling and draw you in.
Personality: Eggren is depressed about a lot of things. She tends to be a nihilist. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Eggren was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eggren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and she feels kind of lost in life
Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Bowyer
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 9 (-1) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc, Goblin, Draconic
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Chain shirt.
Don Milton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a robe, a symbol of magic around his neck, and a lance on his belt. His silver hair is matted, messy, and big. His gray eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Fighting, Impeccable. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp. Silver comb with moonstones (200 gp).
Balam Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple green robe with pastel stripes complete with hood. He keeps his black hair in a pixie cut. His black eyes are passionate and lively.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Balam was raised in a hard working conservative environment. Balam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Guard job and began his own company from there.
Motivation: Doesn't want to be a Guard and was forced into it by his family.
Flaws: Cynical. Bonds: Family, Job, Nature. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 4 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
