Anverth Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is chestnut and curly. His hazel eyes dart from person to person to random spaces in the air.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Energy wise he seems alert and responsive.
History: He got into the Doctor business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Doctor for hire.
Motivation: To be a Mortician again; and tabaxi compassion
Ideals: Passionate, Professionalism. Flaws: Racist. Bonds: Attractive, Job. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 18000 sp.
Hlin Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a grey shirt with thin blue vertical stripes and violet pants, she is not a threatening figure. She wears a colorful flower in her blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She cannot resist a sob story and will often dote over anyone who has one.
History: She is the product a well kept family trust fund and as such has never really known need. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now spends her time doing works of charity.
Motivation: Money/treasure.
Ideals: Optimist, Philantrophist, Fighting. Bonds: Attractive, Rich. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Silver comb with moonstones (300 gp). 1 Masterwork Common Melee.
Conrad Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a yellow costume with the symbols of magic on his torso. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He invites people to come help in his community garden.
History: His father raised him in a mountain cabin. He has had some formal poetry training, and achieved minor success. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Artistic, Philantrophist. Flaws: Insane. Bonds: Nature. Occupation: Mortician
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp. 1 Masterwork Common Melee.
Emerald In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears pastel leather gloves, a pastel jacket, and tight pants. Her gray fur is thinning but still full. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality.
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
Ahinar Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries ceremonial daggers. Her red hair is cut jaggedly and amateurishly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born the only child of a wealthy merchant. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahinar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of her daughter; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Shy. Bonds: Family. Occupation: Bookbinder
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Citrine (50 gp). Jet (130 gp). Deep green spinel (130 gp). 1 Half-Plate.
Hatae Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her red hair is slicked back into a classic pompadour. Her eyes are a pleasant green.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in a small desert village. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her arcane talents. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hatae fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Gifted, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Shipwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 5 (-3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 600 sp.
Hugolina Mitchell, Female Human [Permalink]
Personal [hide]
Description: An older woman who has the majority of her body covered in plate, she is not a threatening figure. Her white hair is knotted and matted. Her eyes are gray and catlike.
Personality: She is irascible and easily irritated. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Hugolina was born the youngest of three triplets. She dropped out of school before completing her studies. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Stylist
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 15 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 700 sp.
Lewis Trowbridge, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has a slight overbite and is overall scrawny. He has dyed his greying red hair a little too much giving a sharp red color. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.
History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter
Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Poor, Family. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. 5 Acid flasks.
Grumbar Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is long and unkept. His eyes are blue and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of a Bounty Hunter, who enjoyed hunting, Grumbar was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Flaws: Ugly, Shy, Antagonistic, PTSD. Bonds: Nature, Adventurer. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
