Tordek Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man dresses well, wearing grey shirts, loose pants, and blazers most of the time. His long golden hair is drawn into a two foot long braid. His green eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.
History: The child of southern immigrants he idolized his father. His father was a soldier and died while he was still young. Tordek was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Immigrant, Military. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1900 sp.
Nuraval Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His skin is fair and his fingers are delicate and long. His long black hair is drawn into a two foot long braid. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. Nuraval is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised in a white middle class family as the only child. When Nuraval reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.
Motivation: He's attracted to the PC; and marry his sister to traveling adventurers
Flaws: Ugly, Mundane. Bonds: Has a crush, Family, Military. Occupation: Sage
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp.
Caeldrim Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. He has a hunchback. His golden hair is still thick. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He comes from a rich western family. As a young adult he joined a group advocating for an improvement in Elven conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Ugly, Racist. Bonds: Rich, Adventurer. Occupation: Servant
Voice: Stutters
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 8
Hit Points -5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 3 (-4) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 1900 sp.
Wella Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tight fitting white shirt and pants. She has auburn hair. Her gray eyes lackadaisically let the world flow into them.
Personality: She loves telling others what to do and how they should feel about things. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Opinionated, Gifted. Bonds: Rich, Adventurer. Occupation: Laborer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 11 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp. Moss agate (7 gp). Tourmaline (100 gp).
Synthrin Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has gold crest. She wears large thick round spectacles.
Personality: Synthrin wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... As long as the job gets done she does not care how it got done.
History: She comes from a rich western family. Her father had invested heavily in several trade routes and wanted her to inherit them. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the west.
Ideals: Entrepeneur, Disciplined, Professionalism. Bonds: Attractive, Rich. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp.
Veloptima Reese, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman is well dressed, but even with her fine clothing she looks run-down and is in decent physical shape. Her white hair is matted, messy, and big. She wears large thick round spectacles.
Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Bather, Veloptima learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She's since become an addict/alcoholic.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Racist, Addict. Bonds: Job. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 7000 cp.
Mardnab Beren, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman wears an entirely blue suit with tan socks and a vest with buckled shoes. Her hair is chestnut and very short. Her face is covered beneath a completely black helmet.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born to a pair of adventurers, Mardnab grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's looking for her big break; and she's repulsed by the pc
Ideals: Opinionated, Logical. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 90 gp. 1 Silk rope.
Olivia Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman tends to wear a large red jacket. Her hair is auburn, silky, and of moderate length. Her brown eyes are slightly larger than normal.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was raised in a island tribe. She helped her mother out around the business and became quite the natural. She used her abilities to trick people and travel the world for free.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Markosian Doom, Female Tiefling [Permalink]
Personal [hide]
Description: 6'5" and muscular, this southern woman wears tight fitting clothing which further accentuates her frame. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.
Personality: A deeply religious woman she believes everything happens for a reason. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Her mother raised her in a mountain cabin. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.
Motivation: An old rival family wants her found; and to reunite with her absent father
Ideals: Athletic, Artistic. Bonds: Attractive, Religious, Family, Nature. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Abyssal, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!
