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NPC Generator

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Advanced [show]


Tagga Pinkerton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a tight fitting black shirt and pants. She is muscular with a powerful set of arms. Her white hair is knotted and matted. Her fierce amber eyes like to dwell on things.

Personality: She is witty, but her monotone delivery comes off as unnerving She plays an instrument quite well.

History: Tagga was raised in a hard working conservative environment. Her druidic abilities were realized during a raid on her village. She then took over the family business and is one of the better Engraver for hire.

Motivation: To end her boredom; and balancing her hectic life and new engraver responsibilities is difficult

Ideals: Joker, Artistic, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tagga Pinkerton, Female Half-Orc Sorcerer 1
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1 Masterwork Heavy steel shield.


Social Check DCs


Ilde Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of strength on her torso. Her hair is golden and curly. Her fierce green eyes like to dwell on things.

Personality: This woman loves poetry and to teach people poetry more than just about anything. Ilde is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Ilde hails from a village terrorized by giants. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She is searching for what she claims is her rightful reward.

Motivation: She has decided she is irredeemable; and a rival would like her out of the picture

Ideals: Artistic. Bonds: Family, Enemies, Adventurer, Criminal record. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

Ilde Eversharp, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 500 sp. 1 Half-Plate.


Social Check DCs


Nuraval Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a brown armored body suit, with a simple green line shooting up and back down, marred by chocolates. His hair is short and chestnut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Nuraval speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Ugly, Insomniac, Fearful. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Nuraval Torunn, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 4000 cp. 1 Superior lock.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears dull pastel sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case and is in decent physical shape. His black fur is matted, messy, and big. He has blue eyes.

Personality: A skeptical and narcissistic man, Emerald's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: Emerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Dilettante and found it very stressful. He has worked as a Dilettante like his mother before him.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Poor, Job. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Emerald In the Wind, Male Tabaxi Sorcerer 1
Medium (5'6") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)13 (+1) 6 (-2)15 (+2)
Skills Perception +0, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp.


Social Check DCs


Shifting In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He wears a feathered hat to cover his moderate length beige fur. His fair skin shows little sign of his aristocratic breeding.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shifting took refuge in the old dungeon and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire.

Ideals: Disciplined, Joker, Artistic. Bonds: Attractive, Nature. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Shifting In the Morning, Male Tabaxi Sorcerer 2
Medium (5'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 130 gp. Large well-done wool tapestry (400 gp). 1 Masterwork Common Melee.


Social Check DCs


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. He wears his silver hair up. He wears an eyepatch.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He also has developed a complete distrust of the Miller profession.

History: From birth he was tutored by a cruel and relentless mentor. He moved out south to avoid the crime he committed. He inherited the family business which he has now maintained for 10 years.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Mentor, Criminal record. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Staurheim, Male Human Sorcerer 2
Medium (5'9") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 200 gp. Tourmaline (60 gp). Rock crystal (50 gp).


Social Check DCs


Oolah Asheton, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'1" has a big stupid grin on her face most of the time. She wears silk and lounges about seductively. Her tied-back hair is black. This gray eyed northerner is not easily forgotten.

Personality: Stoic and calm, she prefers to meditate than take action. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: When she was but 7 years old her parents immigrated from the north. A freak accident while working with her Healer father left her crippled. She moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, In love, Immigrant. Occupation: Butcher

Voice: Australian accent

Attributes [hide]

Oolah Asheton, Female Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp.


Social Check DCs


Chay Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many green ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a silver handlebar mustache and slicked back silver hair. His thin eyebrows rest above his beady green eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and he has money and likes to spend it

Ideals: Passionate, Professionalism. Flaws: Ugly. Bonds: Rich, Family. Occupation: Ploughman

Voice: Whispers

Attributes [hide]

Chay Hogcollar, Male Halfling Sorcerer 3
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Nature +2, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. 1 Silver holy symbol. 1 Silk rope.


Social Check DCs


Duergath Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a brown suit, tan shirt, and white tie. His blonde hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his mother was called into army service. Duergath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the west, certain he would find work there.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Military. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Duergath Deepdelver, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs

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