Osah Heal, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears baggy green pantaloons and a brown scarf. Her hair, while still mostly brown, has prominent grey streaks. Her white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Osah will drive conversation. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born to a pair of big game hunters, but was frequently ill as a child. While studying, she fell in love. They married and had a son. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable; and she loathes her own lifestyle
Ideals: Extrovert. Flaws: Disease, Depressed. Bonds: Criminal record, In love. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 330 gp.
Tree Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is generally shirtless and showing off her tattooed chest. Her fur is cut close to her head. Her amber eyes dart from person to person.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Animals are drawn to her, and she is able to talk to them.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Wants a kiss; and she is wracked by social anxiety
Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Poor, Criminal record, Has a crush. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 18 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Undercommon, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Hourglass.
Whurbin Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in earthy colors with a brown and tan handkerchief worn on his left side and is in decent physical shape. His brown hair has been sun bleached extensively. He wears an eyepatch.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 4 years old his parents immigrated from the south. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer, Rich. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Undercommon, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Feldûsh Trowbridge, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears many layers of old clothing at all times. He has blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born several months after his father was called into army service. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Military. Occupation: Bather
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp.
Jelenneth Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She is generally shirtless and showing off her tattooed chest. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She plays an instrument quite well.
History: She was born to loving parents in a slum to the west. From her teen years she was always beautiful and desirable, so people have always doted on her. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: A deep hatred of dire rats; and to protect her home
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Guardian, Enemies. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp.
Cecily Marlee, Female Human [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She carries with her a set of monstrous two handed axes, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She wears her white hair up in a very large beehive style do. Her eyes are hazel and catlike.
Personality: Cocky and sure of herself, she believes she is the best Detective born in the past three hundred years. She is obsessed with her god.
History: Born to a pair of adventurers, Cecily grew up listening to her mother's many stories. Her family was turned out during the war. She and her family wandered south to less war torn lands. She tends to her Detective job now, and dutifully fulfills any obligations she has.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting. Flaws: PTSD. Bonds: Job, Religious, Adventurer. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp.
Megren Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her crest is brass and very short. She has red eyes and a green hat with a tan feather.
Personality: She can speak with the recently deceased. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She got into the Detective business at a young age. Brilliant and gifted she never wanted to apply herself. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants nothing more than to rejoin the army; and she is unsatisfied with her job
Ideals: Gifted, Justice. Bonds: Rich, Job, Military. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp.
Darrow Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears rags and sports a simple walking cane. His hair is black and very short. He has a dull look in his blue eyes.
Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to loving parents in a slum to the north. He moved from fad to fad and when he turned 15 he discovered dancing. He used his abilities to travel the world and help people.
Motivation: To prove his worth to the world; and he's looking for his big break
Ideals: Artistic, Philantrophist. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Sculptor
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 3 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 500 gp.
Veloptima Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses well, typically a more casual-formal manner. Her hair is long and white with streaks of silver, and is pulled back with small tan clips. Her eyes are blue and she is always smoking a pipe.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an apprentice working in her father's forge. She has set out to sabotage the competition.
Motivation: To be a Marshal again; and further expansion of business
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Military, Job. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp. Azurite (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!