Nutae Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear ponchos typically of a light tan in addition to tight pants. He has no hair. His green eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Nutae isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Nutae was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Nutae was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nutae's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: He wants to get laid; and he's looking for his big break
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Poor. Occupation: Priest
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Black pearl (200 gp).
Cloud Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. He wears a feathered hat to cover his moderate length white fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 3 years old his parents immigrated from the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Cloud's homeland. Cloud decided to take the middle way and become a bodyguard. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to reunite with his old friends
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Beggar
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 60 gp. 1 Half-Plate.
Delg Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A 3'11" southern man, he has the majority of his body covered in plate. He keeps his golden hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.
History: Delg was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Sylvan, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. 1 Half-Plate.
Leshanna Berevan, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath her clothing is a huge mess of scar tissue. Her hair is cut close to her head. She wears a mask on her face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is content.
Ideals: Entrepeneur, Philantrophist. Flaws: Mundane. Bonds: Slave, Rich. Occupation: Shoemaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp. 1 Masterwork Uncommon Weapon.
Sun In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her cinnamon fur is heavily combed to the left. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where she often wandered off to fish. She now travels the world, in search of power and loot.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Professionalism. Bonds: Adventurer, Attractive, Rich, Nature. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Mormo Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fancy black suit. His black hair is heavily combed to the left. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Mormo hails from a village terrorized by illithids. He moved out south to avoid the crime he committed. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.
Motivation: To get a good night's sleep; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic, Insomniac. Bonds: Attractive, Criminal record, Enemies. Occupation: Tanner
Voice: Eastern European accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 600 sp. Jade (90 gp). Onyx (20 gp). Smoky quartz (20 gp).
Hunter Quinton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He keeps his blonde hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Seeks redemption; and doesn't want to be a carpenter and was forced into it by his family
Flaws: Antagonistic. Bonds: Attractive, Family, Rich, Job, Criminal record. Occupation: Carpenter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp. 1 Antitoxin.
Gardain Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing a long, brown cloak. He is muscular with a powerful set of arms. His black hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He is lazy, self-centered, vain, and jealous.
History: Gardain was raised in a hard working conservative environment. A gifted student he started as a Bounty Hunter, but he got bored and became a Sailor. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: To be a Bounty Hunter again.
Flaws: Shy, Selfish. Bonds: Job. Occupation: Sailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 90 gp.
Sarah Oakley, Female Human [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She is portly but not overly obese. She has styled her auburn hair well, parting it to the right. Her violet eyes peer out from beneath her feathered grey hat.
Personality: She exudes charisma. She is a tour de force of persuasion. She always tries to repair and not replace. It was this mentality that drove her into the Shoemaker business.
History: Sarah was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Shoemaker. She's also a talented Barrister, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Persistence. Bonds: Attractive, Job. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!