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NPC Generator

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Advanced [show]


Left-Handed Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses like a well dressed Mercenary does. She has moderate length yellow fur. She wears an eyepatch.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She got into the Mercenary business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Mercenary for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business

Ideals: Athletic, Fighting, Justice. Flaws: Ugly. Bonds: Job. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Left-Handed Of Claws, Female Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 6 (-2)9 (-1)
Skills Acrobatics +3, Medicine +0
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 5000 cp. Silver pearl (80 gp). 1 Chain shirt.


Social Check DCs


Silent Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. He wears a feathered hat to cover his moderate length red fur. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Terse. Bonds: Attractive, Adventurer, Criminal record. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Silent Paws, Male Tabaxi Sorcerer 4
Medium (5'8") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 20 pp.


Social Check DCs


Markosian Beauty, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her silver hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is skeptical of what others tell her and is slow to trust.

History: Born in the west to a Stylist, Markosian learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Markosian took refuge in the large cave and found the beat up pickaxe and armor she uses now. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Balancing her hectic life and new Stylist responsibilities is difficult.

Ideals: Joker. Flaws: Shy. Bonds: Rich, Job, Nature. Occupation: Stylist

Voice: Smooth and feminine

Attributes [hide]

Markosian Beauty, Female Tiefling Sorcerer 1
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)9 (-1) 10 (+0)11 (+0)
Skills History +1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Alexandrite (300 gp).


Social Check DCs


Roge Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His golden hair is drawn into a tight pony tail with a cross scrunchie. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roge took refuge in the large cave and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Secretive, Fearful. Bonds: Attractive, Nature. Occupation: Soapmaker

Voice: Sensual and smooth

Attributes [hide]

Roge Shadowquick, Male Halfling Sorcerer 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)11 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 90 gp.


Social Check DCs


Emma Garcia, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who wears a lot of dark rich colors, with gold accents, she is not a threatening figure. Her moppish white hair is in a traditional bowl cut. Her amber eyes have a joyful gleam in them most of the time.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Emma grew up listening to her father's many stories. Her first spouse was a Gardener, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Philantrophist. Flaws: Emotional. Bonds: Attractive, Adventurer, Family. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Emma Garcia, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 7 (-2)5 (-3)
Skills Intimidation -1, Investigation +3
Senses Passive Perception 8
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 80 gp. Brown-green garnet (140 gp).


Social Check DCs


Manea Rise, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman is generally well dressed albeit a few years behind the times, and a wedding ring on her right hand. Her dark red hair is heavily combed to the right. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Manea enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Manea liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, In love, Nature. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Manea Rise, Female Tiefling Sorcerer 1
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)11 (+0) 11 (+0)18 (+4)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 2000 cp.


Social Check DCs


Cairn Joy, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. He sports a flattop hair cut. His eyes, though not visible through his cowl, are black.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against orcs

Ideals: Optimist. Flaws: Lazy. Bonds: Immigrant, Rich, Enemies. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Cairn Joy, Male Tiefling Sorcerer 2
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 18 (+4)18 (+4)
Skills History +3, Nature +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 350 gp. A miniature golden chest with tiny emeralds lining the top (130 gp). Brass mug with jade inlays (300 gp). 1 Buckler.


Social Check DCs


Aramil Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Aramil Koehlanna, Male Elf Sorcerer 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)8 (-1) 11 (+0)12 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Anbera Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a grey shirt with thin tan vertical stripes and black pants. She wears her golden hair up. She has gleaming, smiling green eyes.

Personality: Prone to second guessing herself, she comes off as nervous. When she's not drinking or sleeping the drinks off, she's doing writing.

History: Sold as a small child to a wizard, Anbera was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her father's forge. She became a Miller soon after.

Motivation: Wants to open a new tavern; and balancing her hectic life and new miller responsibilities is difficult

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Mentor, Job. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Anbera Ironfist, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)14 (+2) 18 (+4)9 (-1)
Skills Sleight of Hand +1
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 130 gp.


Social Check DCs

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