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NPC Generator

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Advanced [show]


Immeral Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This man wears tan leather gloves, a tan jacket, and tight pants. He is muscular with a powerful set of arms. He wears a broad hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Adventurer, Religious. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Immeral Fasharash, Male Elf Sorcerer 1
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Shivering In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a pastel cloak and cross-gartered black stockings. He has done his best to style his brown fur to look like a famous performer. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with his god.

History: Shivering was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against illithids; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Antagonistic, Insane. Bonds: Religious, Enemies. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Shivering In the Wind, Male Tabaxi Sorcerer 1
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 gp. Tourmaline (160 gp). 1 Banded mail.


Social Check DCs


Kadana Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is typically in her Layabout uniform. Her gold crest is lengthy and is close to two feet long. She wears large thick round spectacles.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born to a pair of adventurers, Kadana grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She inherited the family business which she has now maintained for 11 years.

Motivation: Wants to open a new tavern; and many brigands want her driven away

Ideals: Athletic. Flaws: Depressed. Bonds: Job, Enemies, Adventurer. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Kadana Imbixtellrhyst, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs


Kristryd Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is black and curly. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is happy with her job as a Miner. She turns her eye from what people do, preferring to live and let live. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the north to a Miner, Kristryd learned a great deal about her mother's area of expertise. She worked as a nervous Miner and found it very stressful. She has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and a strong sense of loyalty to half-elven people

Ideals: Logical, Entrepeneur. Flaws: Racist. Bonds: Job. Occupation: Miner

Voice: Whispers

Attributes [hide]

Kristryd Dankil, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 18 (+4)9 (-1)
Skills Perception +6, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 2000 cp.


Social Check DCs


Arjhan Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in black turtlenecks beneath a green coat with brown slacks. His brass crest is kept up in a ponytail inside a feathered hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised by priests from a young age. In his 18th year, his parents were killed by a gnolls raid, leaving Arjhan alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Arjhan was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls

Ideals: Optimist. Flaws: Insomniac. Bonds: Enemies, Religious, Mentor. Occupation: Bather

Voice: Russian accent

Attributes [hide]

Arjhan Pyraxtallinost, Male Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 16 (+3)8 (-1)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Radomir Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and retire the richest man in the west

Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Radomir Honeypot, Male Halfling Sorcerer 2
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)14 (+2) 18 (+4)14 (+2)
Skills Deception +4, Stealth +6
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 200 sp.


Social Check DCs


Alston Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. His chestnut hair is cut jaggedly and amateurishly. He has several tiny aquamarine earrings on each ear.

Personality: He is overprotective of those who hire his services. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich northern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his painting dream.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Bonds: Attractive, Rich, Guardian. Occupation: Bricklayer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alston Garrick, Male Gnome Sorcerer 1
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)6 (-2) 9 (-1)9 (-1)
Skills History +0, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp. Alexandrite (200 gp).


Social Check DCs


Quick Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His long orange fur is drawn into a two foot long braid. His eyes are green.

Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He is frequently practicing swordplay.

History: Quick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Quick reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire.

Bonds: Attractive, Immigrant, Poor, Has a crush, Military. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Quick Shore, Male Tabaxi Sorcerer 2
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 200 sp.


Social Check DCs


Pelt Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who has a large pastel mantle and cape that has been intricately interwoven into her tan robe. She wears a colorful flower in her black fur. She wears round tiny glasses practically rammed into her face.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Pelt hails from a village terrorized by drow. She worked as a nervous Miller and found it very stressful. She tends to her Miller job now, and dutifully fulfills any obligations she has.

Motivation: To find somewhere to settle down; and many drow want her driven away

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Enemies, Job. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Pelt Candle, Female Tabaxi Sorcerer 4
Medium (5'1") Tabaxi, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp.


Social Check DCs

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