Bhevek Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and red workpants. His shirt is blue, and he wears a heavy red leather apron most of the time. His blonde hair is singed and shortened. His ears are large.
Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Bhevek was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and to prove his worth to the world
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Adventurer. Occupation: Fortune-teller
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 130 gp. 1 Darkwood Buckler.
Gale Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. His long yellow fur is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Gale enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gale was born in the north. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Persistence. Flaws: Insomniac, Ugly, Hedonist. Bonds: Rich, Slave. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Beloril Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has styled his golden hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Beloril was born with his father's beautiful face. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is not mentally stable, and does not behave rationally; and to settle down with his crush
Ideals: Disciplined. Flaws: Insane. Bonds: Has a crush, Adventurer, Attractive. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 6 (-2) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Sylvan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Shanairla Meliamne, Female Elf [Permalink]
Personal [hide]
Description: A 5'4" southern woman, she wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her black hair is smooth and relatively long. Her ears are large.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: She was born several months after her father was called into army service. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her sister recently and the two have been together since.
Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Military. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp.
Naal Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is physically well-built. His top hat is riddled with cuts and holes. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the east his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Farmer
Voice: Rolls R's
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Orc, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Chalcedony (70 gp).
Kite In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her long yellow fur kept up in a rat tail. She wears large thick round spectacles.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born the only child of a wealthy merchant. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Ploughman again; and expand her business
Ideals: Entrepeneur. Bonds: Attractive, Adventurer, Job. Occupation: Mason
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Cumpen Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: This dark-skinned female wears a blue coat over a pastel low-cut shirt, and a broad hat upon her head. She is tall, broad shouldered and powerfully built. She keeps her long chestnut hair kept up in a rat tail. Her brown eyes dart from person to person.
Personality: She is happy with her job as a Dyer. She turns her eye from what people do, preferring to live and let live. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in the south, but her parents moved at a very young age to the east. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She left for the south, certain she would find work there.
Motivation: To clean up the streets; and an old rival family wants her found
Ideals: Optimist. Bonds: Job, Immigrant, Family, Guardian. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 40 gp. Black star sapphire (500 gp).
Elizabeth Wesley, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has wavy brown hair. She has brown eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born in the east her family was never financially stable. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Animal Trainer
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp. A miniature golden chest with tiny emeralds lining the top (130 gp).
Ernest Watson, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'1" and prefers to wear grey pants and tee shirts. He sports a long auburn beard, and similarly colored long hair. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Meet up once more with his childhood friend.
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Poor, Guardian. Occupation: Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
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