Trail In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears brown cloth garments or leather armor. His gray fur is thinning but still full. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is skeptical of what others tell him and is slow to trust.
History: Trail was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Through the years after Trail was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Trail's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Antagonistic, Shy. Bonds: Poor, Adventurer. Occupation: Bricklayer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Good lock.
Orryn Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his hammer. His tied-back hair is golden. He wears a mask on his face.
Personality: Orryn wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has set out to sabotage the competition.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother
Ideals: Disciplined. Flaws: Disease. Bonds: Job, Family. Occupation: Junk Dealer
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Orc, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Fallond Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is kept up in a ponytail inside a feathered hat. He has a dull look in his amber eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Athletic, Philantrophist, Fighting. Flaws: Disease. Bonds: Rich. Occupation: Priest
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Kothûg Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish chestnut hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Kothûg was born on a far western desert where he grew up under the tutelage of his father, an expert Brewer. He left for the west, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Slave, Immigrant. Occupation: Brewer
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Erevan Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tattered old clothes. He wears his red hair down. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He left for the north, certain he would find work there.
Motivation: He feels threatened by others.
Flaws: Ugly, Depressed, Fearful, Mundane. Bonds: Immigrant. Occupation: Masseuse
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Silent Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'3", this woman prefers to wear brown pants and tee shirts. Her gray fur is greasy and uncared for. Her eyes are amber.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Silent has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly, Antagonistic, Impulsive, Disease, Insomniac. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork Common Melee.
Kerkad Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop crest cut. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.
History: Gifted from a young age, Kerkad studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Herbalist. He now spends his time doing works of charity.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp. 1 Banded mail.
Cloak Running, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her yellow fur in a pixie cut. Her copper eyes peer out from beneath her wide-brimmed brown hat.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Cloak lived on a farm with her mother, near the main road leading to a nearby town. Her mother had invested heavily in several trade routes and wanted her to inherit them. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Cartwright
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp.
Bhevek Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a red vest and prefers green and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His brown hair is lengthy and is close to two feet long. His hazel eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of goblins once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. After a long history of fighting, Bhevek and his spouse have recently divorced.
Motivation: Revenge; and many goblins want him driven away
Flaws: Ugly, Antagonistic, Mundane, Racist. Bonds: Enemies. Occupation: Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Deep green spinel (100 gp).
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