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NPC Generator

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Advanced [show]


Olrok Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a blue coat with black slacks. He is bristling with hidden weapons, mostly swords and lances. His auburn hair is unkempt and raggedy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Poor, Adventurer. Occupation: Fisher

Voice: Creaky witch voice

Attributes [hide]

Olrok Enfield, Male Half-Orc Sorcerer 3
Medium (6'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)15 (+2) 8 (-1)7 (-2)
Skills Athletics +2, Performance +0
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 900 sp. Rose (40 gp). Hematite (15 gp). Chrysoprase (40 gp).


Social Check DCs


Delg Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely brown suit with pastel socks and a vest with buckled shoes. His blonde hair is lengthy. His blue unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he would like to get married and retire

Ideals: Athletic, Philantrophist. Flaws: Disease, Shy. Bonds: Religious. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Delg Daraln, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)10 (+0) 17 (+3)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 gp.


Social Check DCs


Thamior Mystralath, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs, and is pretty ugly. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Flaws: Ugly. Bonds: Criminal record, Job, Immigrant, Family. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Thamior Mystralath, Male Elf Sorcerer 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp. 1 Everburning torch.


Social Check DCs


Cockaby Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His blonde hair is cut short with large spiked bangs in the front. His eyes are hazel and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Disease. Bonds: Slave, Adventurer, Rich. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Cockaby Glittergem, Male Gnome Sorcerer 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 14 (+2)9 (-1)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 1900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Mara Dumph, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western woman dresses in violet turtlenecks beneath a brown coat with pastel slacks. Her hair is cut close to her head. She has a tattooed face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She is the product a well kept family trust fund and as such has never really known need. She was taken from her home at a very young age. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Athletic, Philantrophist. Bonds: Adventurer, Rich, Slave. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Mara Dumph, Female Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)15 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 9
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 5000 cp.


Social Check DCs


Gale Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She typically wears brown cloth garments or leather armor. Her fur is cinnamon and very short. Her face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. She is able to fit into much smaller and tighter spaces than normal.

History: She got into the Fisher business at a young age. Her father was very strict, and drilled into her lessons on being the perfect lady. She got away from her former life and has fallen to alcoholism.

Motivation: She feels the way she acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Gifted, Impeccable. Flaws: Ugly, Addict. Bonds: Job. Occupation: Fisher

Voice: Posh accent

Attributes [hide]

Gale Shoe, Female Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)10 (+0) 14 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 210 gp.


Social Check DCs


Susannah Hadley, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a grey tunic with pastel highlights, and long black pants that bunch up around her shoes. Her hair is chestnut and curly. Her eyes are a pleasant violet.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Susannah enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Sold as a small child to a brothel owner, Susannah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Susannah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Susannah. Recently she has begun working with bootleggers and crooks.

Motivation: She wants nothing more than to rejoin the army; and she has comitted a past crime that haunts her to this day

Ideals: Optimist. Flaws: Hedonist. Bonds: Mentor, Criminal record, Military. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Susannah Hadley, Female Human Sorcerer 1
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Shax Respect, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a tight fitting green shirt and pants. Her hair is cut close to her head. She is baby faced.

Personality: Shax is depressed about a lot of things. She tends to be a nihilist. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Shax was left her mother's suit of armor and trained in its use and care. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She feels threatened by others.

Flaws: Depressed, Fearful. Bonds: Military, Family. Occupation: Server

Voice: Old Prospector

Attributes [hide]

Shax Respect, Female Tiefling Sorcerer 2
Medium (4'8") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Azurite (15 gp). Amber (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Hatae Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears long strands of topaz and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is brown, silky, and of moderate length. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She also hits on women, regardless of circumstances.

History: The child of western immigrants she idolized her mother. A gifted student she started as a Performer, but she got bored and became a Stylist. She became a Stylist soon after.

Motivation: She wants to get laid; and wants to open a new tavern

Bonds: Rich, Attractive, Job, Has a crush, Immigrant. Occupation: Stylist

Voice: Irish accent

Attributes [hide]

Hatae Harper, Female Half-Elf Sorcerer 2
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)13 (+1) 13 (+1)17 (+3)
Skills Athletics +4, Stealth +1
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 380 gp. 1 Masterwork studded leather.


Social Check DCs

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