Ur-Lisak Shelly, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His chestnut hair is styled in orderly dreadlocks. His eyes are green and catlike.
Personality: He is very quiet and rarely speaks above a whisper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: From birth he was tutored by a cruel and relentless mentor. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Ur-Lisak began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes him a fraud; and many brigands want him driven away
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Enemies, Mentor. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp. 1 Chain shirt.
Windy Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a pastel broad hat and pastel clothes. Her beige fur is drawn into a tight pony tail with a clover scrunchie. Her amber eyes are slightly larger than normal.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with a lost civilization.
History: She is a Doppelganger in disguise. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has never given up on her music dream.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Military. Occupation: Barrister
Voice: Posh accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp.
Umpen Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of strength on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Umpen took refuge in the ruined castle and found the beat up longsword and armor he uses now. He has drifted from career to career and currently works as a Sage.
Motivation: To protect his home; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Joker. Flaws: Impulsive. Bonds: Nature, Job, Guardian. Occupation: Sage
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Giant
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 pp. Coral (160 gp).
Erky Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fine chain shirt which he covers with blue colored cloaks and clothing, and a wedding ring on his right hand. His hair, while still mostly red, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. When Erky reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Professionalism. Flaws: Impulsive. Bonds: In love, Military. Occupation: Priest
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 19 (+4) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Celestial
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1500 sp. 1 Magnifying glass.
Oriel Westbrook, Female Human [Permalink]
Personal [hide]
Description: This woman tends to wear a brown poncho over her likewise colored trousers and shirt. She is muscular with a powerful set of arms. She wears a colorful flower in her white hair. Her fierce blue eyes like to dwell on things.
Personality: She is a hateful person. She taunts others and blames them for her problems. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has dedicated herself to building a better world.
Motivation: She desires power and/or immortality; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Armorer
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 230 gp.
Bernard Ryland, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He carries with him a set of sickles on his belt, each one with a jet on the hilt. His white hair is unkempt and raggedy. His hazel eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Mayor
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Brass mug with jade inlays (300 gp).
Qualen Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His skin is flawless and his brown eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Body Guard business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Body Guard like his mother before him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Religious. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1 Banded mail.
Foxilon Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Foxilon was born on a far southern desert where he grew up under the tutelage of his father, an expert Dyer. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent father
Flaws: Ugly, Impulsive. Bonds: Family, Military, Immigrant. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp.
Jarana Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her red hair is smooth and relatively long. She wears large thick round spectacles.
Personality: She is calm most of the time but flees social interaction. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Tailor, Jarana learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She now owns her own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's looking for her big break
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Tailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Sylvan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
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