Chay Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male is constantly adorned with expensive silk clothing, often dyed in bright red and green, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. His red hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Stableman soon after.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane, Insane. Bonds: Rich, Job. Occupation: Stableman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork studded leather.
Chenna Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This woman is wearing a long, white, dusty cloak. She has a penchant for wearing a ring with an oversized amber on her left hand. Her black hair is lengthy and is close to two feet long. Her face is scarred and worn.
Personality: Her tongue was cut out and she uses sign language. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born on a small isolated farm. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Disease, Forgetful. Bonds: Rich, Nature. Occupation: Fisher
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. White pearl (40 gp).
Nirgel Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He is portly but not overly obese. His brown hair is braided into rings. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him; and money/treasure
Ideals: Impeccable, Optimist. Flaws: Addict. Bonds: Rich. Occupation: Servant
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (400 gp). 1 Masterwork Common Melee.
Darrak Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a feathered hat to hide his balding. This gray eyed southerner is not easily forgotten.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His job bores him to no end. He has decided to make it more interesting.
History: He served in the navy to pay for his family's outstanding loans. Darrak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Seeks redemption; and a need for knowledge about a nearby landmark
Bonds: Attractive, Adventurer, Criminal record, Military. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 220 gp.
Beast Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and has the majority of her body covered in plate. Her orange fur is drawn into a tight pony tail with a rose scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She comes from a rich southern family. She helped her father out around the business and became quite the natural. She tends to her Ruler job now, and dutifully fulfills any obligations she has.
Motivation: A strong sense of loyalty to Half-Elven people.
Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Job. Occupation: Ruler
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Celestial, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Sannl Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a pastel coat with brown slacks. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has wavy silver hair. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Sannl was raised in a hard working conservative environment. She struck it rich when she found rare goods in large quantities. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor; and balancing her hectic life and new barber responsibilities is difficult
Ideals: Joker. Bonds: Attractive, Rich, Job. Occupation: Barber
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1900 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Savaran Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a tight green one piece outfit complete with pants, hood, and a cape. Her copper crest is slicked back into a classic pompadour. Her skin is flawless and her red eyes scan people very quickly.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Gifted. Flaws: Shy, Racist. Bonds: Attractive, Rich. Occupation: Shipwright
Voice: Slurs words
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp.
Robbie Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a colorful flower in her auburn hair. She is baby faced.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in the east to a Herbalist, Robbie learned a great deal about her mother's area of expertise. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robbie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Adventurer, Job. Occupation: Herbalist
Voice: Low range voice
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp.
Clerebold Wallace, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright chestnut hair and a scraggly beard. His amber eyes dart from person to person to random spaces in the air.
Personality: Clerebold wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Adventurer, Poor. Occupation: Cook
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
