Pirithin Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with feathered hat. His hair is red and curly. His hazel eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined, Optimist. Bonds: Attractive, Military, Criminal record. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 160 gp.
Mamnen Hate, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his chestnut hair to look like a famous performer. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.
History: He was born in the south, but his parents moved at a very young age to the north. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Job, Immigrant. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 5000 cp.
Conrad Blakeley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a colorful flower in his white hair. His gray eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Sold as a small child to a wizard, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a crush on the local Beggar.
Bonds: Adventurer, Attractive, Has a crush, Family, Mentor. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp.
Farideh Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a simple green robe with white stripes complete with hood. Her rusty crest has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village she learned the ways of the warrior from her mother. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by brigands. Farideh was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: She is compelled to act according to her religious beliefs; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Religious. Occupation: Butcher
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: White pearl (40 gp).
Serpent Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'2", this man dresses well, typically a more casual-formal manner. He wears a top hat to hide his balding. His copper eyes dart from person to person.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in a small desert village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to have a good time and be beloved; and half-elven compassion
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Nature, Guardian. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Bullseye lantern.
Oppleby Offund, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is an epitome of beauty. His silver hair, when down, is lengthy. He has gleaming, smiling gray eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He got into the Bellfounder business at a young age. He moved out east to avoid the crime he committed. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Bonds: Rich, Attractive, Job, Criminal record. Occupation: Bellfounder
Voice: Excited and jittery
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Alexandre Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are green.
Personality: Abrasive and pushy, he has a hard time making friends. He is harsh and unforgiving.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people
Ideals: Logical. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Barber
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp.
Tarhun Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who likes to wear ponchos typically of a light black in addition to tight pants, he is not a threatening figure. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady red eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.
History: Gifted from a young age, Tarhun studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Nature, Religious. Occupation: Barber
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp.
Taklinn Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown coat over a black low-cut shirt, and a top hat upon his head. He wears his hair in dreadlocks. This green eyed westerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Taklinn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Taklinn's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Impulsive, Antagonistic. Bonds: Job, Adventurer. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 16 (+3) | 6 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Common Ranged Weapon.
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