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NPC Generator

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Advanced [show]


Spring In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a flattop fur cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is lazy, self-centered, vain, and jealous.

History: He was raised in a desert tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He then took over the family business and is one of the better Hunter for hire.

Motivation: He is not mentally stable, and does not behave rationally; and to be a dyer again

Flaws: Racist, Selfish, Insane. Bonds: Nature, Job. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Spring In Woods, Male Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dara Mystralath, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her brown hair up in a very large beehive style do. She is baby faced.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a Stableman, her mother struggled to pay the bills. She went to a religious school and was inspired by the priests there in charitable deeds. She's also a talented Stableman, but doesn't like to broadcast it.

Motivation: To be a Stableman again; and she is unsatisfied with her job

Ideals: Fighting. Bonds: Job, Poor, Religious. Occupation: Stylist

Voice: Whispers

Attributes [hide]

Dara Mystralath, Female Elf Sorcerer 1
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Infernal, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 2000 cp. Jade (40 gp). 1 Darkwood Buckler.


Social Check DCs


Merihim Terror, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars. He has done his best to style his chestnut hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a brothel owner, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Carter

Voice: Russian accent

Attributes [hide]

Merihim Terror, Male Tiefling Sorcerer 1
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)15 (+2) 16 (+3)10 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 4000 cp. Golden pearl (140 gp). 1 Masterwork Common Melee.


Social Check DCs


Rosalind Easton, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her hair, while still mostly blonde, has prominent grey streaks. Her amber eyes dart from person to person.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Rosalind hails from a village terrorized by orcs. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To settle down with her crush; and she wants to get laid

Flaws: Mundane. Bonds: Poor, Has a crush, Enemies, Criminal record. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Rosalind Easton, Female Human Sorcerer 2
Medium (5'9") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)9 (-1) 8 (-1)16 (+3)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp. Amber (100 gp). Chrysoprase (50 gp). Rhodochrosite (10 gp).


Social Check DCs


Gennal Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a violet coat, he is not a threatening figure. He keeps his silver hair in a flapper bob. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Criminal record, Mentor. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Gennal Erenaeth, Male Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gormogord Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gormogord took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Philantrophist, Optimist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Gormogord Wildcloak, Male Halfling Sorcerer 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Chrysoberyl (150 gp).


Social Check DCs


Argran England, Male Half-Orc [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. His deerstalker hat is riddled with cuts and holes. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot resist a sob story and will often dote over anyone who has one.

History: Argran was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Argran took refuge in the ruined castle and found the beat up bow and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Family, Nature. Occupation: Bookbinder

Voice: Mousy voice

Attributes [hide]

Argran England, Male Half-Orc Sorcerer 3
Medium (6'3") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)3 (-4) 8 (-1)8 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 100 gp. 1 Tanglefoot bags. 3 Thunderstones.


Social Check DCs


Williamina Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, and carries glaives. She sports auburn long hair. She wears crescent spectacles with a black brim.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is obsessed with finding treasure.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A freak accident while working with her Barkeep mother left her crippled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Adventurer, Military. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Williamina Teinithra, Female Half-Elf Sorcerer 1
Medium (4'7") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Athletics +5, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Blue quartz (14 gp).


Social Check DCs


Skamos Luck, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. His brown hair is thinning but still full. His eyes are silver and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a pair of adventurers, Skamos grew up listening to his father's many stories. Skamos was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Skamos decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. During his travels, Skamos and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Skamos discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Skamos fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To unite with his sister; and he has passion for adventuring and risk

Flaws: Antagonistic, Disease. Bonds: Attractive, Criminal record, Adventurer, Family. Occupation: Slave Trader

Voice: Speaks fast with a slight lisp

Attributes [hide]

Skamos Luck, Male Tiefling Sorcerer 2
Medium (6'5") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)17 (+3) 13 (+1)11 (+0)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 7000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs

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