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NPC Generator

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Advanced [show]


Folgûm Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man wears rags and sports a simple walking cane. His brown hair is matted, messy, and big. His blue eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Poor, Job, Slave. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Folgûm Dalton, Male Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 11 (+0)6 (-2)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp.


Social Check DCs


Cressel Glory, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with blue pants. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He would like to get married and retire; and he has a crush on the local crown-heir

Ideals: Gifted, Persistence. Bonds: Attractive, Military, Has a crush. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Cressel Glory, Male Tiefling Sorcerer 2
Medium (6'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)17 (+3) 11 (+0)15 (+2)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 170 gp.


Social Check DCs


Odo Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of strength around his neck, and a hammer on his belt. His auburn hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also is a firm believer in the manly ideal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Odo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting. Flaws: Sensitive, Impulsive, Disease, Insomniac. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Odo Xiloscient, Male Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)15 (+2) 9 (-1)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 9
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 sp.


Social Check DCs


Kite Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered green stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are copper.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Kite is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Doctor, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: To find somewhere to settle down.

Flaws: Mundane. Bonds: Attractive, Family, Poor. Occupation: Roofer

Voice: Pirate accent

Attributes [hide]

Kite Shoe, Male Tabaxi Sorcerer 3
Medium (6'3") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)14 (+2) 12 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp. Black pearl (200 gp). 1 Chain shirt. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Shifting Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her long cinnamon fur is drawn into a two foot long braid. Her green unseeing eyes seem to look past you.

Personality: Her tongue was cut out and she uses sign language. A true patriot, Shifting would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: The child of southern immigrants she idolized her father. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Military, Immigrant. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shifting Grass, Female Tabaxi Sorcerer 2
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 210 gp. Golden pearl (100 gp). Hematite (6 gp). Obsidian (6 gp).


Social Check DCs


Cask Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she sports pastel clothing, slightly heavier than average wear. Her fur is gray and curly. Her fair skin shows little sign of her aristocratic breeding.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is a ruthless business woman, a trait she acquired from her mother.

History: Cask hails from a village terrorized by brigands. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She is greedy.

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Rich. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Cask Fang, Female Tabaxi Sorcerer 1
Medium (4'11") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 15 (+2)6 (-2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Greeba Mitchell, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 6'5". She wears an entirely white suit with brown socks and a vest with buckled shoes. Her head has been shaved. She has several tiny ruby earrings on each ear.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is skeptical of what others tell her and is slow to trust.

History: She was born in the east. She took every job she could get her hands on, but the opportunities for Half-Orcs in the east were limited. She left for the east, certain she would find work there.

Motivation: Money/treasure; and she is greedy

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Greeba Mitchell, Female Half-Orc Sorcerer 1
Medium (6'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)9 (-1) 10 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Lapis lazuli (10 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Hubert Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a violet Stetson hat and violet clothes. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has green eyes and a violet hat with a tan feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hubert is combative with any and all who dare try his patience in the slightest.

History: Born in the north to a Bricklayer, Hubert learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and a deep hatred of orcs

Ideals: Optimist, Justice. Bonds: Job, Adventurer, Enemies. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Hubert Floshem, Male Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 pp.


Social Check DCs


Eiravel Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Eiravel took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Flaws: Insane, Antagonistic. Bonds: Rich, Attractive, Slave, Nature. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Eiravel Casilltenirra, Male Elf Sorcerer 2
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)15 (+2) 9 (-1)8 (-1)
Skills History +4, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Giant, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 130 gp. Golden yellow topaz (200 gp). Tiger eye turquoise (9 gp). 1 Masterwork Musical instrument.


Social Check DCs

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