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NPC Generator

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Advanced [show]


Trym Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears just a red suit. Her blonde hair is matted, messy, and big. She has a dull look in her violet eyes.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She receives visions of the future at random moments

History: Born in a small village she learned the ways of the warrior from her father. From there she went from mercenary job to mercenary job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of her son; and to reunite with her old friends

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Trym Brushgather, Female Halfling Sorcerer 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 sp.


Social Check DCs


Norman Brandon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely grey suit with green socks and a vest with buckled shoes. He has black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Hedonist, Racist. Bonds: Attractive, Rich, Adventurer. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Norman Brandon, Male Human Sorcerer 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sammal Guile, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His Stetson hat is riddled with cuts and holes. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Persistence. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Sammal Guile, Male Tiefling Sorcerer 2
Medium (5'6") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)17 (+3) 16 (+3)16 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 140 gp. 1 Buckler.


Social Check DCs


Tree On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. His white fur is heavily combed to the right. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a island tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has achieved small success as a Stableman.

Motivation: Sabotage a competitor.

Ideals: Athletic, Fighting. Bonds: Attractive, Job, Nature. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Tree On the Water, Male Tabaxi Sorcerer 1
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 10 pp.


Social Check DCs


Farideh Pyraxtallinost, Female Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears rags and sports a simple walking cane. Her long brass crest is drawn into a two foot long braid. She wears an eyepatch.

Personality: She is overprotective of those who hire her services. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Farideh abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To clean up the streets; and she wants to meet her childhood hero

Flaws: Ugly. Bonds: Poor, Guardian, Adventurer, Religious, Enemies. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Farideh Pyraxtallinost, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)13 (+1) 8 (-1)17 (+3)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Fonkin Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan armored body suit, with a simple brown line shooting up and back down. He has black hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: While he acts the brute, he is far gentler than he would appear. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Fonkin's homeland. Fonkin decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fonkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Fonkin Horcusporcus, Male Gnome Sorcerer 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)8 (-1) 12 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 pp. 1 Half-Plate.


Social Check DCs


Manea Calm, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her silver hair up. She wears crescent spectacles with a black brim.

Personality: She is calm most of the time but flees social interaction. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She served in the navy to pay for her family's outstanding loans. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To share knowledge with the world; and a strong sense of loyalty to half-orc people

Ideals: Logical. Flaws: Shy, Racist. Bonds: Military. Occupation: Shepherd

Voice: Forgets to breathe while speaking

Attributes [hide]

Manea Calm, Female Tiefling Sorcerer 1
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 10 (+0)20 (+5)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 60 gp.


Social Check DCs


Zepar Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His long purple hair is drawn into a two foot long braid. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.

Motivation: He is greedy.

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Military, Rich. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

Zepar Trust, Male Tiefling Sorcerer 1
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)7 (-2) 10 (+0)15 (+2)
Skills Arcana +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp.


Social Check DCs


Quelenna Floshem, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is generally shirtless and showing off her tattooed chest. Her blonde hair is lengthy. She wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Quelenna isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Quelenna was born with her mother's beautiful face. When Quelenna reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has worked as a Cartwright like her mother before her.

Motivation: Wants to raise her children well; and to reunite with her absent mother

Ideals: Impeccable. Bonds: Military, Attractive, Job, Family. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

Quelenna Floshem, Female Elf Sorcerer 1
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp. Rhodochrosite (9 gp).


Social Check DCs

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