Gunnloda Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a faded coat and loose pants complete with top hat. Her hair is always cut to a buzz. She has a tattooed face.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also hits on women, regardless of circumstances.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now owns her own business.
Motivation: She wants to get laid; and sabotage a competitor
Flaws: PTSD. Bonds: Poor, Job, Has a crush, Religious. Occupation: Ploughman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Silver holy symbol.
Bune Gift, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. Her long blue hair is drawn into a two foot long braid. Her eyes are a pleasant red.
Personality: She has a massive crush on the younger sibling of the Fortune-teller who has hired her part-time. She enjoys reading and quiet.
History: She was born into a rich family. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bune took refuge in the large cave and found the beat up pickaxe and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: She is greedy; and she feels the way she acts is they only way to get by in the world
Ideals: Logical, Impeccable. Bonds: Rich, Has a crush, Nature, Adventurer. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Auran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Fargrim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple brown robe with black stripes complete with hood. His tied-back hair is auburn. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fargrim is combative with any and all who dare try his patience in the slightest.
History: He is a Deep Scion in disguise. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Barkeep
Voice: Shortens vowels
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Smokesticks.
Sun In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His fur is black and very short. His yellow eyes peer out from beneath his top pastel hat.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is obsessed with a lost civilization.
History: Sun was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Racist. Bonds: Immigrant, Adventurer, Poor. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 80 gp. Eye agate (6 gp). 1 Masterwork Common Melee.
Jezean Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears a custom-built plate barding that's adorned with green lining and desert motifs. She has wavy silver crest. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Her father raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Jezean was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: She wants revenge against gnolls; and a deep hatred of gnolls
Flaws: Shy. Bonds: Poor, Attractive, Enemies, Nature. Occupation: Soapmaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Bree Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears a tight fitting white shirt and pants, she is not a threatening figure. Her golden hair is wavy and long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is happy with her job as a Bookbinder. She turns her eye from what people do, preferring to live and let live. She is able to fit into much smaller and tighter spaces than normal.
History: Bree was born the youngest of three triplets. Her father took her hunting and taught her how to get in the mind of other creatures. She has drifted from career to career and currently works as a Bookbinder.
Motivation: Further expansion of business; and an old rival family wants her found
Ideals: Gifted. Bonds: Attractive, Job, Family, Nature. Occupation: Bookbinder
Voice: Russian accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 0 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 5 (-3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Celestial
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 2200 sp. Banded agate (8 gp). White opal (900 gp).
Godfrey Klein, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his kukri. He has a long white beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted druidic powers by his dying brother.
Motivation: He's attracted to the PC; and he wants revenge against brigands
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 4 (-3) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Auran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Chad Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of luck around his neck, and a bastard sword on his belt. He is bald on top and has large chestnut tufts of hair around his ears. He has a dull look in his green eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Chad took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 10 pp. Golden yellow topaz (300 gp). 1 Holy water.
Reynard Hornsby, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized jet on his right hand. He has dyed his greying black hair a little too much giving a sharp black color. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Jeweler again; and he uses money and sex appeal to get what he needs
Ideals: Joker. Bonds: Attractive, Rich, Job, Military. Occupation: Beggar
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp.
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