Pandjed Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His bronze crest is lengthy and is close to two feet long. His half smiles and gold eyes are beguiling and draw you in.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the south to a Mercenary, Pandjed learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world; and sabotage a competitor
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 8 (-1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Bendoo Clayden, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she likes to wear white tank tops with grey skirt. Her white hair, when down, is lengthy. Her eyes are brown and she is always smoking a pipe.
Personality: She will rave to anyone who will listen. She also is a firm believer in the womanly ideal.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her sister's freedom.
Motivation: She loathes her own lifestyle; and an old rival family wants her found
Flaws: Insane, Impulsive, Depressed. Bonds: Religious, Family. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 5 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 700 sp. Black pearl (200 gp).
Spear In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'11". She is perpetually draped in fineries, but all of this concealed by her earthly robes., and her gloved hand is found clutching a longbow. She has yellow fur. She wears large thick round spectacles.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Spear was born with her father's beautiful face. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She was granted divine powers by her dying sister.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Mentor. Occupation: Bowyer
Voice: Nasally tone
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1400 sp. 1 Half-Plate.
Beleth Felicity, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a simple burlap shirt and baggy pants. She conceals her sickle with her veritable burlap sack of a shirt. Her brown hair has been sun bleached extensively. Her white unseeing eyes seem to look past you.
Personality: Calm and collected, she is a well trained Herbalist. She is a big fan of imagination and believes people should spend more time reading and writing.
History: A powerful necromancer made her what she is. She dropped out of school before completing her studies. She has drifted from career to career and currently works as a Herbalist.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Mentor. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 10000 cp. Rhodochrosite (11 gp). Red garnet (50 gp). Blue quartz (11 gp). 2 Smokesticks.
Herleva Harley, Female Human [Permalink]
Personal [hide]
Description: An older woman who dresses well, typically a more casual-formal manner, she is not a threatening figure. Her chestnut hair is lengthy. She tend to wears goggles to shield her eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born at the edge of vast forest. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to get laid; and wants a kiss
Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp.
Nim Azzo, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears professional attire. He wears a colorful flower in his auburn hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school to support his sick father, and resented it. By chance he met his brother recently and the two have been together since.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Gifted, Logical. Bonds: Attractive, Job, Family. Occupation: Carter
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. Bloodstone (20 gp). White pearl (60 gp). 1 Half-Plate.
Gurdis Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a worn and beaten armor. She has a long red ponytail with little hanging trinkets. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Gurdis is depressed about a lot of things. She tends to be a nihilist. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Gurdis lived on a farm with her father, near the main road leading to a nearby town. Through the years after Gurdis was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Gurdis's father didn't care for her much, and the feeling was mutual. She has been saving her money to try and buy her sister's freedom.
Motivation: She loathes her own lifestyle; and she is not mentally stable, and does not behave rationally
Flaws: Depressed, Insane, Antagonistic. Bonds: Attractive, Family. Occupation: Butcher
Voice: French accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Jade (130 gp).
Manfred Bing, Male Human [Permalink]
Personal [hide]
Description: This southern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. He sports a long black beard, and similarly colored long hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a poor family in the city he treasured whatever gifts he got. Manfred was born on a far southern island where he grew up under the tutelage of his father, an expert Sculptor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Sculptor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Fivin Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with red socks and a vest with buckled shoes. He is physically well-built. He wears a colorful flower in his black hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.
History: Born to a Barrister, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to clean up the streets
Flaws: Addict, Antagonistic, Lazy. Bonds: Attractive, Poor. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
