Finellen Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears tattered old clothes. She has dyed her greying red hair a little too much giving a sharp red color. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Her tongue was cut out and she uses sign language. She would rather hide behind her crafts than deal with other people.
History: Sold as a small child to a necromancer, Finellen was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is terrified, and will act out of fear.
Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Mentor. Occupation: Shoemaker
Voice: Hollow voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1 Masterwork Artisan’s tools.
Barendd Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy brown pantaloons and a red scarf. His black hair is lengthy and is close to two feet long. His blue eyes are passionate and lively.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a forest tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He got away from his former life and has fallen to alcoholism.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Addict, PTSD. Bonds: Immigrant, Nature. Occupation: Bricklayer
Voice: Booming voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Infernal, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Chrysoberyl (150 gp).
Ghûra Ashley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered black stockings. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has all his life been fascinated with poetry.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal poetry training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and marry his brother to traveling adventurers
Ideals: Artistic. Bonds: Attractive, Rich, Family. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp. 1 Banded mail.
Valafar Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears green painted combat armor at almost all times. He has done his best to style his brown hair to look like a famous performer. His eyes are a pleasant black.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He is a Deep Scion in disguise. Valafar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently gotten a pet goose that steals things from people.
Motivation: He's repulsed by the PC; and he's looking for his big break
Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Brewer
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Ekemon Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears green trousers with tan and green striped suspenders. He wears various colorful collared shirts. His purple hair is matted, messy, and big. This black eyed westerner is not easily forgotten.
Personality: He can speak with the recently deceased. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Ekemon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ekemon's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety.
Ideals: Gifted, Philantrophist. Flaws: Ugly, Disease, Antagonistic. Occupation: Stylist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
Quelenna Mystralath, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a blue tunic with red highlights, and long white pants that bunch up around her shoes, and sports empty pouches on her belt. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She wears an eyepatch.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Animals are drawn to her, and she is able to talk to them.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Quelenna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quelenna. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she has comitted a past crime that haunts her to this day
Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record, Enemies. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp. Pink pearl (40 gp). 1 Banded mail.
Buvvie Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many blue ritualistic tattoos. She wears suspenders and tan workpants. Her shirt is blue, and she wears a heavy tan leather apron most of the time. Her blonde hair is cut short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. As long as the job gets done she does not care how it got done.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Further expansion of business; and meet up once more with her childhood friend
Ideals: Professionalism. Flaws: Sensitive. Bonds: Slave, Adventurer, Job. Occupation: Mason
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1400 sp. 2 Thunderstones.
Harvest In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. His orange fur is still thick. His blue eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Marshal business at a young age. He worked as a nervous Marshal and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. He hasn't told them the truth, but wants to settle down with them.
Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Athletic, Impeccable. Bonds: Has a crush, Adventurer, Job. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Chain shirt.
Meena Nackle, Female Gnome [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her chestnut hair is cut jaggedly and amateurishly. Her green eyes peer out from beneath her Stetson tan hat.
Personality: She is business-like. She takes instructions and follows them to the letter. As long as the job gets done she does not care how it got done.
History: She is the product a well kept family trust fund and as such has never really known need. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Laborer work with an outfit from a few towns over. Laborer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: She is content; and balancing her hectic life and new laborer responsibilities is difficult
Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Laborer
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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