Crampernap Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Crampernap fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Bonds: Rich. Occupation: Ruler
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Elegant Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. His lavender fur is greasy and uncared for. His eyes are green and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Roofer for the past few years.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult.
Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Military, Job. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 180 gp. 1 Superior lock.
Nemeia Talent, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a green vest and prefers white and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her whole body is exceptionally muscular. Her purple hair has been sun bleached extensively. Her eyes are silver and beady.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She takes great joy in being the best Detective in town.
History: She was born in the east, but her parents moved at a very young age to the north. Through the years after Nemeia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Nemeia's mother didn't care for her much, and the feeling was mutual. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and to be a guard again
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Nirgel Muse, Male Tiefling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. He keeps his red hair in a flapper bob. His red eyes are passionate and lively.
Personality: Nirgel hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Nirgel grew up listening to his mother's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic, Professionalism. Bonds: Attractive, Adventurer, Rich. Occupation: Interpreter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Griselda Alton, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her black hair is greasy and uncared for. Her amber eyes peer out from beneath her Stetson brown hat.
Personality: Aggressive, abrasive, and angry, Griselda embodies much of what other species detest in the Humans. She is lazy, self-centered, vain, and jealous.
History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich, Adventurer. Occupation: Server
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 sp.
Gynk Vance, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her longbow. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gynk was born with her mother's beautiful face. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gynk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gynk. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp.
Burgell Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light tan in addition to tight pants. His white hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: Burgell is depressed about a lot of things. He tends to be a nihilist. He is skeptical of what others tell him and is slow to trust.
History: The child of eastern immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To pay off his debts; and to reunite with his old friends
Ideals: Athletic. Flaws: Depressed, Shy. Bonds: Immigrant, Adventurer, Debt. Occupation: Seamstress
Voice: Hissing voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Draconic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Jasper (40 gp).
Nella Home, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brown hair is slicked back into a classic pompadour. She wears a mask on her face.
Personality: Overbrimming with self-confidence, Nella isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born several months after her mother was called into army service. Her first spouse was a Courier, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Doesn't want to be a Assassin and was forced into it by her family; and find a way to reverse the transformation of her sister
Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Military, Family. Occupation: Assassin
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Faral Brinker, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'7". She wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case, and her gloved hand is found clutching a scimitar. She keeps her long silver hair kept up in a rat tail. This amber eyed southerner is not easily forgotten.
Personality: Faral wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Faral grew up listening to her father's many stories. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She is searching for what she claims is her rightful reward.
Motivation: She has comitted a past crime that haunts her to this day; and to unite with her brother
Ideals: Disciplined, Justice. Bonds: Adventurer, Family, Criminal record. Occupation: Farmer
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!
