Nikki Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a well pressed and immaculate suit (or dress). She has styled her blonde hair well, parting it to the left. Her brown eyes are slightly larger than normal.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Gifted from a young age, Nikki studied abroad. She moved from fad to fad and when she turned 15 she discovered poetry. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality.
Ideals: Disciplined, Gifted, Artistic. Bonds: Adventurer. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 4000 cp. Azurite (4 gp). Freshwater pearl (4 gp). Golden pearl (40 gp). 1 Masterwork Uncommon Weapon.
Odo Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears violet trousers with red and white striped suspenders. He wears various colorful collared shirts. His silver hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Odo and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Flaws: Ugly, Insane, Antagonistic. Bonds: Criminal record. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 6000 cp. 2 Tanglefoot bags.
Foxilon Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is typically in his Mason uniform. He wears his brown hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: Born in the west to a Mason, Foxilon learned a great deal about his mother's area of expertise. Foxilon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and he wants to meet his childhood hero
Bonds: Job, Attractive, Nature, Has a crush, Adventurer. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp.
Seraphina Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and is wearing a long, red, dusty cloak. Her long blonde hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She speaks before she thinks and is too direct. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born to a criminal king-pin and mafia family She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Criminal record, Job. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Masterwork Common Ranged Weapon.
Zaffrab Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His black hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zaffrab took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He was granted necromantic powers by his dying brother.
Motivation: He is content.
Ideals: Fighting, Joker, Gifted. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Painter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp. Deep green spinel (50 gp).
Vistra Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with white socks and a vest with buckled shoes. She has moderate length auburn hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. Animals are drawn to her, and she is able to talk to them.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. By chance she met her sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her sister; and a strong sense of loyalty to half-elven people
Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Family. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 18 (+4) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 50 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Anne Winthrop, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears dark leathers with embroidery, and is pretty ugly. She has a very tight haircut. She wears round tiny glasses practically rammed into her face.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She pushes her goals aggressively. She is also a coward if confronted.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She was granted arcane powers by her dying sister.
Motivation: Someone believes her a fraud; and money/treasure
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Rich, Enemies. Occupation: Carpenter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp.
Dûsh Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a black costume with the symbols of his god on his torso. His wide-brimmed hat is riddled with cuts and holes. His hazel unseeing eyes seem to look past you.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He takes great joy in being the best Armorer in town.
History: He was born in a small plains village. A freak accident while working with his Miller mother left him crippled. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Ugly, Disease, Racist. Bonds: Job, Nature. Occupation: Armorer
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1 Masterwork Common Melee.
Sapply Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a shortbow on his belt. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and he's repulsed by the pc
Ideals: Fighting. Flaws: Insomniac, Antagonistic, Fearful. Bonds: Nature. Occupation: Adventurer
Voice: Posh accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp.
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