Uraim Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He very much looks the part of a Soapmaker. He has shaved his head bald. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Uraim was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by goblins. Uraim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Marry his sister to traveling adventurers.
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Soapmaker
Voice: Rolls R's
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 14 (+2) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven, Elven, Auran
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp.
Mindartis Berevan, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'5". He wears light armors faded through time and improper care, and his gloved hand is found clutching a scimitar. His red hair, when down, is lengthy. His hazel eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 6000 cp. Large well-done wool tapestry (200 gp). 3 Thunderstones.
Euphemia Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is generally well dressed albeit a few years behind the times. Her tied-back hair is chestnut. Her brown eyes dart from person to person.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying brother.
Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Slave Trader
Voice: Stutters
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Gnarsh Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his golden hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.
History: Gnarsh lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Half-Orc Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Pacifist. Flaws: Racist. Bonds: Family, Adventurer, Job. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp. 1 Simple lock.
Zanna Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear blue clothing when she does not wear armor. Her hair is short and black. She has green eyes and a blue hat with a green feather.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She is harsh and unforgiving.
History: She was born in a small desert village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has since lost track of the people in her past.
Motivation: To unite with her brother; and to reunite with her absent father
Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Nature, Family. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp.
Caramip Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'4" and dresses in tan turtlenecks beneath a black coat with red slacks. Her left hand appears badly burned and disfigured. She keeps her brown hair in a flapper bob. She wears a mask on her face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is able to make almost anything out of random pieces of junk.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. When Caramip reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Philantrophist, Gifted. Bonds: Religious, Military. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Just what you see.
Drifting Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She sports brown clothing, slightly heavier than average wear. She is portly but not overly obese. Her lavender fur is kept up in a ponytail inside a Stetson hat. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She loves telling others what to do and how they should feel about things. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born to loving parents in a slum to the south. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She's since become an addict/alcoholic.
Motivation: Her religion dominates her actions.
Ideals: Opinionated, Fighting. Flaws: Addict. Bonds: Religious, Poor. Occupation: Mortician
Voice: Low range voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp.
Darrow Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and he perpetually has his greataxe ready. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Darrow is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Attractive. Occupation: Bellfounder
Voice: Sore throat, cough
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 gp.
Purson Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man wears black trousers with yellow and blue striped suspenders. He wears various colorful collared shirts. His purple hair is still thick. His silver eyes peer out from beneath his Stetson black hat.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Purson was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Sculptor mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Slave, Poor. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
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