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NPC Generator

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Advanced [show]


Uthemar Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). His hair is black, silky, and of moderate length. His hazel eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a forest tribe. A freak accident while working with his Sculptor mother left him crippled. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and to settle down with his crush

Flaws: Insane, Shy, Disease. Bonds: Attractive, Nature. Occupation: Barrister

Voice: German accent

Attributes [hide]

Uthemar Firahel, Male Elf Sorcerer 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)17 (+3) 8 (-1)8 (-1)
Skills Medicine +1, Performance +1
Senses Passive Perception 9
Languages Common, Elven, Infernal, Aquan, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 160 gp.


Social Check DCs


Erevan Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears rags and sports a simple walking cane. His moppish white hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Erevan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Erevan decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's attracted to the PC; and a rival would like him out of the picture

Ideals: Opinionated. Bonds: Poor, Nature, Military, Criminal record, Has a crush. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Erevan Ofandrus, Male Elf Sorcerer 1
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 700 sp.


Social Check DCs


Zogdûsh Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. His brown hair is cut short. He has gleaming, smiling gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is harsh and unforgiving.

History: Born in the south his family was never financially stable. He worked as a nervous Mayor and found it very stressful. He inherited the family business which he has now maintained for 13 years.

Motivation: He loathes his own lifestyle; and expand his business

Ideals: Impeccable. Flaws: Antagonistic, Depressed. Bonds: Attractive, Poor, Job. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Zogdûsh Melancon, Male Half-Orc Sorcerer 1
Medium (6'7") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 17 (+3)16 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 5000 cp.


Social Check DCs


Bethrynna Berevan, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a blue tunic with violet highlights, and long tan pants that bunch up around her shoes. Her auburn hair is cut short with large spiked bangs in the front. She wears a mask on her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born in the west, but her parents moved at a very young age to the east. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She moves from town to town, unable to find a place to settle.

Motivation: She wants revenge against goblins; and several ex partners dislike her way of doing things and want revenge

Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Immigrant, Enemies. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Bethrynna Berevan, Female Elf Sorcerer 1
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 5 (-3)10 (+0)
Skills Acrobatics +2, Insight -1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Kansif Hadleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears bulky white painted plate armor. Her hair is silver and curly. Her eyes are amber and beady.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is harsh and unforgiving.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kansif fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic, Insane. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Kansif Hadleigh, Female Half-Orc Sorcerer 1
Medium (4'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Isabella Tenley, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'7" and wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her right leg appears badly burned and disfigured. She has shaved her head bald. Her green eyes have a joyful gleam in them most of the time.

Personality: While she acts the brute, she is far gentler than she would appear. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is content

Ideals: Fighting. Flaws: Ugly, Impulsive, Disease. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

Isabella Tenley, Female Human Sorcerer 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 9 (-1)14 (+2) 10 (+0)16 (+3)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Gnome
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 3000 cp.


Social Check DCs


Erky Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He has the majority of his body covered in plate. His black hair is lengthy and is close to two feet long. His eyes are a pleasant amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to fit into much smaller and tighter spaces than normal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Erky took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Gifted. Flaws: Shy. Bonds: Slave, Has a crush. Occupation: Bather

Voice: Stutters

Attributes [hide]

Erky Ironhide, Male Gnome Sorcerer 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)11 (+0) 10 (+0)17 (+3)
Skills Deception +5, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Red garnet (40 gp). 1 Banded mail.


Social Check DCs


Trym Lepus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy chestnut hair. His eyes are brown.

Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He left for the north, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Insane. Bonds: Criminal record, Rich, Immigrant, Job. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Trym Lepus, Male Half-Elf Sorcerer 3
Medium (5'0") Half-Elf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp.


Social Check DCs


Beast Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy cinnamon fur. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. His broad hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Server, his mother struggled to pay the bills. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants; and someone believes him a fraud

Ideals: Joker. Flaws: Ugly, Insomniac, Depressed. Bonds: Poor, Enemies. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Beast Thunder, Male Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 sp.


Social Check DCs

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