Orryn Nackle, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue deerstalker hat and blue clothes. His moppish chestnut hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 8 years.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Crown-heir
Voice: Farmer accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3 Holy water.
Crampernap Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He is overprotective of those who hire his services. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Crampernap was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Crampernap's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Crampernap and his spouse have recently divorced.
Motivation: To protect his home; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Antagonistic. Bonds: Guardian, Military, Religious. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 140 gp. 2 Alchemist’s fire.
Shedinn Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft red waves gently in the breeze, and his gloved hand is found clutching a kukri. He has silver crest. His eyes are red.
Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born to a criminal king-pin and mafia family In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and he feels threatened by others
Flaws: Fearful. Bonds: Rich, Immigrant, Criminal record, Job. Occupation: Carter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 250 gp. 1 Half-Plate.
Agnes Graham, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears suspenders and grey workpants. Her shirt is brown, and she wears a heavy grey leather apron most of the time. Her long silver hair is drawn into a two foot long braid. Her eyes are likewise amber.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She never wears the same outfit twice, unless she absolutely has to.
History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Agnes fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She loathes her own lifestyle; and she has money and likes to spend it
Ideals: Fighting, Artistic. Flaws: Mundane, Depressed. Bonds: Rich. Occupation: Mason
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 120 gp.
Flask Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. She has wavy cinnamon fur. She wears an eyepatch.
Personality: She acts crazy and hedonistic. She is a ruthless business woman, a trait she acquired from her mother.
History: She was raised in a plains tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Banker.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and to reunite with her old friends
Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Nature, Job, Adventurer. Occupation: Banker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Quick Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman is dressed in earthy colors with a pastel and green handkerchief worn on her right side. Her clothes are grease stained in places. Her lavender fur is kept up in a ponytail inside a top hat. This copper eyed westerner is not easily forgotten.
Personality: She can speak with the recently deceased. She is obsessed with her god.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her first spouse was a Bowyer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Quick was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Doesn't want to be a Crown-heir and was forced into it by her family; and her religion dominates her actions
Ideals: Gifted. Bonds: Poor, Immigrant, Religious, Enemies, Family. Occupation: Crown-heir
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 9 (-1) | 7 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 360 gp. Chrysoberyl (80 gp). Eye agate (14 gp). Smoky quartz (20 gp). 7 Acid flasks.
Robert Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes, though not visible through his cowl, are blue.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Robert was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To be a Performer again.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Cartwright
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Smoky quartz (70 gp).
Diggory Coombs, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. His golden hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes have a joyful gleam in them most of the time.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a Barber, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. Some 4 years later his spouse died after the birth of his son. Heartbroken, Diggory never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: In love, Poor. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 600 sp.
Yevelda Charlton, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she tends to wear a large white jacket. She wears her black hair down. She is very pretty but has cold, dead eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was raised in a white middle class family as the only child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Yevelda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Yevelda. She has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and balancing her hectic life and new painter responsibilities is difficult
Flaws: Antagonistic, Mundane. Bonds: Attractive, Criminal record, Job. Occupation: Painter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 40 pp. Jet (160 gp).
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

