Tawna Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a red costume with the symbols of death on her torso. She has dyed her greying red hair a little too much giving a sharp red color. Her eyes are a pleasant amber.
Personality: Confrontational and typically high on some drug or another. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: The child of a Blacksmith, who enjoyed hunting, Tawna was taken on many hunting expeditions. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To end her boredom; and she is content
Ideals: Opinionated, Gifted. Flaws: Addict, Mundane. Bonds: Nature. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1400 sp.
Millicent Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She has a large violet mantle and cape that has been intricately interwoven into her pastel robe. Her long black hair is drawn into a two foot long braid. She wears a mask on her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: Expand her business; and further expansion of business
Flaws: Disease. Bonds: Job, Has a crush, Adventurer, Immigrant. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (600 gp). Finely wrought small gold bracelet (70 gp).
Harriet Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her auburn hair up. Her fair skin shows little sign of her aristocratic breeding.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She invites people to come help in her community garden.
History: Sold as a small child to a wizard, Harriet was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her homeland was ravaged by war and she spent much of her life rebuilding it. She used her abilities to travel the world and help people.
Motivation: To end her boredom; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Terse, PTSD. Bonds: Attractive, Mentor. Occupation: Hunter
Voice: Farmer accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Einkil Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'2" and wears grey leather gloves, a grey jacket, and tight pants. His left leg appears badly burned and disfigured. His hair is red and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.
History: Einkil was born in the south. At a young age he loved to build and create. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to share knowledge with the world
Ideals: Optimist, Persistence, Logical. Bonds: Adventurer. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. 1 Masterwork Uncommon Weapon.
Sindri Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He wears blue trousers with yellow and grey striped suspenders. He wears various colorful collared shirts. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born in the west. After coming to the age of reason, Sindri took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Artistic, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 190 gp.
Lerissa Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. She has black hair. Her gold eyes are passionate and lively.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Gifted from a young age, Lerissa studied abroad. After coming to the age of reason, Lerissa took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a Actor soon after.
Motivation: Sabotage a competitor.
Ideals: Passionate, Entrepeneur, Gifted. Bonds: Poor, Job. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Jillian Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: The light-skinned woman stands 2'9" and has the majority of her body covered in plate. She wears her blonde hair down. Her eyes are brown.
Personality: Jillian is depressed about a lot of things. She tends to be a nihilist. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Jillian was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Guard and was forced into it by her family.
Ideals: Philantrophist. Flaws: Depressed. Bonds: Family, Immigrant. Occupation: Guard
Voice: Old Prospector
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 190 gp.
Rolen Lathalas, Male Elf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears just a tan suit. His golden hair is long and unkept. His thin eyebrows rest above his beady gray eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born a particularly ugly child, much to the horror of his parents. Rolen was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Family, Religious. Occupation: Miner
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 3100 sp.
Oskar Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He typically wears a sleeveless long coat of deep grey leather and dull pastel iron scale mail, marred by beers. His brown hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: Oskar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the north, but his parents moved at a very young age to the south. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He moves from town to town, unable to find a place to settle.
Motivation: Halfling compassion.
Ideals: Artistic. Flaws: Ugly, Addict, Racist. Bonds: Immigrant. Occupation: Mercenary
Voice: Jittery and nervous
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 330 gp.
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