Shanairla Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'7" and wears bulky blue painted plate armor. She has moderate length red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Aggressive, abrasive, and angry, Shanairla embodies much of what other species detest in the Elves. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her 18th year, her parents were killed by a goblins raid, leaving Shanairla alone in the world. After a stint in an orphanage, she was adopted. She hasn't been sleeping well lately.
Motivation: Seeks redemption.
Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Religious, Enemies. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp. Star rose quartz (40 gp).
Gennal Selevarun, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear tan pants and tee shirts. His blonde hair and beard is wavy and long. He has gleaming, smiling green eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.
History: Gennal was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He became a Animal Trainer soon after.
Motivation: Find a way to reverse the transformation of his brother; and he'd like to take his coworkers down a peg
Ideals: Justice. Bonds: Adventurer, Job, Nature, Family. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 16 (+3) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Auran, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Red spinel (40 gp).
Sarah Landon, Female Human [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She has done her best to style her blonde hair to look like a famous performer. Her skin is flawless and her blue eyes scan people very quickly.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is harsh and unforgiving.
History: She was born in a small desert village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Armorer
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (500 gp).
Andry Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She has a moderate pudge and is not very fit. Her black hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She invites people to come help in her community garden.
History: The child of eastern immigrants she idolized her father. Over the years she perfected her riding and shooting skills. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Nature. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp.
Paymon Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. He wears an eyepatch.
Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Paymon grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted from career to career and currently works as a Hunter.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Job, Adventurer, Debt. Occupation: Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 pp. 1 Masterwork Common Melee.
Moon Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears professional attire. His fur is black and curly. His blue eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the east, but his parents moved at a very young age to the west. Moon was born on a far eastern desert where he grew up under the tutelage of his father, an expert Dyer. He moves from town to town, unable to find a place to settle.
Motivation: He has a crush on the local Laborer.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Poor, Immigrant. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Undercommon, Giant, Orc, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dworic Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This western man wears brown painted combat armor at almost all times. His clothes are grease stained in places. He has white hair. His eyes are blue and he is always smoking a pipe.
Personality: Dworic hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud.
Ideals: Artistic, Philantrophist. Bonds: Poor, Immigrant. Occupation: Dilettante
Voice: Booming voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 60 gp.
Karash Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and has a large white mantle and cape that has been intricately interwoven into his brown robe. He has done his best to style his red hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Overbrimming with self-confidence, Karash isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He comes from a rich northern family. Like his mother and his brother before him, after school he went straight into learning to become a Servant. He tends to his Servant job now, and dutifully fulfills any obligations he has.
Motivation: He has money and likes to spend it; and a deep hatred of illithids
Ideals: Impeccable, Logical. Bonds: Rich, Job, Enemies. Occupation: Servant
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp. 1 Superior lock.
Quarethon Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He very much looks the part of a Mortician, and his gloved hand is found clutching a dagger. He keeps his copper crest in a pixie cut. He has gleaming, smiling red eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.
History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Mortician.
Motivation: Expand his business; and to be a ruler again
Flaws: Impulsive. Bonds: Job, Family, Mentor, Rich. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!
