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NPC Generator

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Advanced [show]


Pelt Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time, and carries monstrous two handed axes. She has styled her cinnamon fur well, parting it to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Pelt speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born in the north. Her mother was very strict, and drilled into her lessons on being the perfect lady. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she doesn't get along with people that don't share her tastes

Ideals: Fighting, Impeccable. Flaws: Insane, Forgetful. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Pelt Plume, Female Tabaxi Sorcerer 2
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)10 (+0) 11 (+0)11 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. 1 Smokesticks.


Social Check DCs


Kansif Kendal, Female Half-Orc [Permalink]

Personal [hide]

Description: She prefers to wear flannel. Her blonde hair, when down, is lengthy. Her face is scarred and worn.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born the only child of a wealthy merchant. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She has been a successful dealer in antiques buying low and selling high.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Entrepeneur. Flaws: Ugly, Shy, Racist. Bonds: Military. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Kansif Kendal, Female Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)10 (+0) 13 (+1)7 (-2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 4000 cp.


Social Check DCs


Clerebold Sydney, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. With bright brown hair and a scraggly beard. This amber eyed easterner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Soapmaker born in the past three hundred years. He has a small toy that he constantly fidgets with.

History: Born in the east to a Soapmaker, Clerebold learned a great deal about his father's area of expertise. After coming to the age of reason, Clerebold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Ideals: Gifted, Persistence. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Soapmaker

Voice: Whispers

Attributes [hide]

Clerebold Sydney, Male Human Sorcerer 2
Medium (6'3") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)9 (-1) 15 (+2)9 (-1)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Shaena Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a red costume with the symbols of her god on her torso. Her golden hair is cut jaggedly and amateurishly. She has gleaming, smiling brown eyes.

Personality: Shaena is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her job bores her to no end. She has decided to make it more interesting.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Shaena was left her father's suit of armor and trained in its use and care. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend; and she has decided she is irredeemable

Ideals: Athletic, Extrovert. Bonds: Adventurer, Criminal record, Military. Occupation: Ploughman

Voice: Pronounces difficult words wrong

Attributes [hide]

Shaena Stonebridge, Female Halfling Sorcerer 1
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 400 sp.


Social Check DCs


Tree Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'7". She is well dressed, but even with her fine clothing she looks run-down, and her gloved hand is found clutching a quarterstaff. She has moderate length lavender fur. Her thin eyebrows rest above her beady copper eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Tree grew up listening to her father's many stories. In her 13th year, her parents were killed by a brigands raid, leaving Tree alone in the world. After a stint in an orphanage, she was adopted. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of brigands.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Hunter

Voice: Smooth and feminine

Attributes [hide]

Tree Of Dragons, Female Tabaxi Sorcerer 1
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Fargrim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy brown suit. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in a small forest village. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic, Optimist, Artistic. Bonds: Attractive, Nature, Job. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Fargrim Eversharp, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Stealth +0
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 800 sp.


Social Check DCs


William Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey cloak and cross-gartered brown stockings. His chestnut hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his sister before him, after school he went straight into learning to become a Priest. He was granted martial powers by his dying sister.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insane, Ugly. Bonds: Job, In love. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

William Kitchur, Male Human Sorcerer 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)9 (-1) 17 (+3)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Nalral Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of the four houses of cards around his neck, and a pickaxe on his belt. His hair, while still mostly black, has prominent grey streaks. His eyes are violet and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Joker. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Tanner

Voice: French accent

Attributes [hide]

Nalral Rakankrak, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)13 (+1) 15 (+2)4 (-3)
Skills Arcana +3, Performance -1
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 370 gp.


Social Check DCs


Rangrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'0", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. His thin eyebrows rest above his beady hazel eyes.

Personality: Confrontational and typically high on some drug or another. He is obsessed with his god.

History: Sold as a small child to a slaver, Rangrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Ugly, Addict, Insomniac. Bonds: Religious, Mentor. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rangrim Trueanvil, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)16 (+3) 12 (+1)9 (-1)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs

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