Dariff Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears tattered old clothes. She keeps her long chestnut hair kept up in a rat tail. Her gray unseeing eyes seem to look past you.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's looking for her big break.
Flaws: Ugly, Disease. Bonds: Nature, Adventurer, Rich. Occupation: Baker
Voice: Smoker's lung
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Ishte Revulsion, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with top hat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. Her white hair is heavily combed to the left. Her eyes are white and catlike.
Personality: She is calm most of the time but flees social interaction. She takes great joy in being the best Glassblower in town.
History: Ishte was raised in a hard working conservative environment. Ishte abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and to protect her home
Flaws: Shy. Bonds: Job, Adventurer, Guardian. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Banded mail.
Wymar Tinley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean grey cloak covering his clean studded leather. He is portly but not overly obese. His hair is long and red with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes are blue.
Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Wymar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Gifted. Flaws: Disease, Ugly, Mundane. Bonds: Mentor. Occupation: Bowyer
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Bendoo Cholmondeley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and wears bulky black painted plate armor. Her hair is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: Cocky and sure of herself, she believes she is the best Healer born in the past three hundred years. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born several months after her father was called into army service. She took every job she could get her hands on, but the opportunities for Half-Orcs in the north were limited. She has worked as a Healer like her father before her.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Ugly, Impulsive. Bonds: Job, Military, Immigrant. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 3 (-4) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp. Golden pearl (140 gp).
Heian Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. He wears his silver hair up. He has a dull look in his brown eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Glassblower in town.
History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Glassblower like his mother before him.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and find a way to reverse the transformation of his brother
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Glassblower
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Ghaliver Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black and very short. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: Ghaliver was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Like his mother and his brother before him, after school he went straight into learning to become a Interpreter. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.
Motivation: He has passion for adventuring and risk; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Poor, Adventurer. Occupation: Interpreter
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp. 1 Masterwork studded leather.
Lezre Walpole, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. With bright brown hair. She wears an eyepatch.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Gifted from a young age, Lezre studied abroad. While studying, she fell in love. They married and had a son. Some 8 years later her spouse died after the birth of her son. Heartbroken, Lezre never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love; and to share knowledge with the world
Ideals: Philantrophist, Gifted. Flaws: Ugly, Secretive. Bonds: In love. Occupation: Navigator
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Theobald Merton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple black line shooting up and back down. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His eyes are brown and catlike.
Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.
History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Depressed, Fearful. Bonds: Poor, Adventurer. Occupation: Locksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp.
Harann Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a black vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her black boots flare out at the collars. She has done her best to style her scarlet crest to look like a famous performer. She has several tiny amethyst earrings on each ear.
Personality: She is business-like. She takes instructions and follows them to the letter. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born in the east to a Shoemaker, Harann learned a great deal about her mother's area of expertise. Her mother was a soldier and died while she was still young. Harann was left her mother's suit of armor and trained in its use and care. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and to be a butcher again
Ideals: Professionalism. Bonds: Rich, Criminal record, Job, Military. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Gnoll, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
