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NPC Generator

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Advanced [show]


Whurbin Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is chestnut, silky, and of moderate length. His amber eyes dart from person to person to random spaces in the air.

Personality: This man loves music and to teach people music more than just about anything. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Military, Family. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Whurbin Battlehammer, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)16 (+3) 11 (+0)9 (-1)
Skills History +5, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Infernal, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 30 gp.


Social Check DCs


Leaf Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. He has cinnamon fur. His green eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He is a great chef.

History: He was raised in a forest tribe. He worked as a nervous Mayor and found it very stressful. He struck the Mayor job and began his own company from there.

Motivation: Expand his business; and sabotage a competitor

Ideals: Athletic, Gifted. Bonds: Guardian, Nature, Job. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Leaf Of Passion, Male Tabaxi Sorcerer 2
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)7 (-2) 12 (+1)13 (+1)
Skills History +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 310 gp.


Social Check DCs


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a brown tunic with violet highlights, and long brown pants that bunch up around his shoes. He is bald on top and has large red tufts of hair around his ears. He has gleaming, smiling hazel eyes.

Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has all his life been fascinated with music.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Dilettante

Voice: Slow speaker

Attributes [hide]

Tim Graham, Male Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 18 (+4)12 (+1)
Skills Religion +1, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Moss agate (12 gp).


Social Check DCs


Volen Rayden, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is dressed in a clean white cloak covering her clean studded leather. Her hair is long and chestnut with streaks of brown, and is pulled back with small white clips. Her gray eyes dart from person to person.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is lazy, self-centered, vain, and jealous.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Volen was born on a far eastern forest where she grew up under the tutelage of her father, an expert Navigator. She left for the east, certain she would find work there.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and revenge

Flaws: Ugly, Selfish, Mundane. Bonds: Enemies, Immigrant. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Volen Rayden, Female Half-Orc Sorcerer 1
Medium (5'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Manfred Marlowe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with broad hat. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's in love; and he wants to meet his childhood hero

Bonds: Immigrant, Job, Has a crush, Adventurer, Military. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Manfred Marlowe, Male Human Sorcerer 2
Medium (6'4") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Pyntle Reese, Female Gnome [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times, and she perpetually has her crossbow ready. With bright red hair. She has gleaming, smiling amber eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Ploughman.

Motivation: To share knowledge with the world; and to find somewhere to settle down

Ideals: Fighting, Logical. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Pyntle Reese, Female Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1 Healer’s kit.


Social Check DCs


Uraim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He likes to wear ponchos typically of a light brown in addition to tight pants. His whole body is exceptionally muscular. His chestnut hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Merchant profession.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Uraim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Uraim's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Uraim Trueblood, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)9 (-1) 12 (+1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 250 gp.


Social Check DCs


Raer Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He is bristling with hidden weapons, mostly axes and crossbows. He wears his white hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is an amazing painter.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Passionate, Gifted. Flaws: Disease. Bonds: Criminal record, Attractive, Rich. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Raer Ofandrus, Male Elf Sorcerer 1
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 10 (+0)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 gp.


Social Check DCs


Bertram Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple blue line shooting up and back down. He carries a battered sickle and tarnished mace as well. His red hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Bertram hails from a village terrorized by gnolls. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in mace use. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Ilphelkiir, Male Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)10 (+0) 11 (+0)7 (-2)
Skills Intimidation +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 130 gp.


Social Check DCs

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