Odo Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a custom-built plate barding that's adorned with violet lining and desert motifs. His skin is also unnaturally pale. He has white hair. His green eyes dart from person to person to random spaces in the air.
Personality: This man loves dancing and to teach people dancing more than just about anything. He misses his home and complains about the freezing weather, even in summer.
History: He was always a brilliant, if unscrupulous mind. He has had some formal dancing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and to protect his home
Ideals: Artistic, Logical. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
Quillathe Horineth, Female Elf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. Her chestnut hair is kept up in a ponytail inside a deerstalker hat. Her otherwise smooth face is marked with small tiny scars.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. After coming to the age of reason, Quillathe took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Persistence, Extrovert, Artistic, Gifted. Bonds: Adventurer. Occupation: Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 18 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Auran, Terran, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Mella Cithreth, Female Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her head has been shaved. She wears crescent spectacles with a black brim.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Wants to work out more often; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Slave. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: A miniature golden chest with tiny emeralds lining the top (50 gp). Brass mug with jade inlays (600 gp).
Ar-Karo Law, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears white leather gloves, a white jacket, and tight pants. His hair is short and white. His violet eyes have a joyful gleam in them most of the time.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His job bores him to no end. He has decided to make it more interesting.
History: The child of southern immigrants he idolized his mother. After coming to the age of reason, Ar-Karo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Sensitive. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp.
Moon Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a brown vest and prefers pastel and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her small hat is riddled with cuts and holes. Her hazel eyes are passionate and lively.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She has all her life been fascinated with painting.
History: She was raised by priests from a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She has never given up on her painting dream.
Motivation: She has a rivalry with the Church that dominates her actions; and a strong sense of loyalty to tiefling people
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Religious, Mentor. Occupation: Courier
Voice: Raspy
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 110 gp. Jade (70 gp). Obsidian (16 gp). White pearl (70 gp).
Baggi Fawcett, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern woman wears a fancy white dress. Her silver hair is cut short. She has brown eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born to loving parents in a slum to the south. Like her mother and her brother before her, after school she went straight into learning to become a Ruler. She's also a talented Farmer, but doesn't like to broadcast it.
Motivation: Her religion dominates her actions; and sabotage a competitor
Ideals: Athletic, Entrepeneur. Bonds: Attractive, Poor, Job, Religious. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Iolite (40 gp). 1 Darkwood Buckler.
Callybon Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a blue small hat and blue clothes, and a wedding ring on her right hand. Her black hair is drawn into a tight pony tail with a dagger scrunchie. Her eyes are a pleasant green.
Personality: Cocky and sure of herself, she believes she is the best Cartwright born in the past three hundred years. She works hard and plays hard.
History: Callybon was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She made a point of taking high paying jobs and getting most of it up front. She struck the Cartwright job and began her own company from there.
Motivation: She feels kind of lost in life; and expand her business
Flaws: Hedonist, Depressed. Bonds: In love, Job, Poor, Adventurer. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 230 gp. 1 Magnifying glass.
Reynard Allerton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tight fitting grey shirt and pants. He wears a top hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Reynard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Reynard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Reynard's mother didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Military. Occupation: Interpreter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 gp. Deep green spinel (150 gp).
Dara Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. Her skin is also unnaturally pale. Her silver hair is unkempt and raggedy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is her passion
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Adventurer, Religious. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Rock crystal (20 gp). 1 Magnifying glass.
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