Diesa Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. She is an epitome of beauty. Her long golden hair is drawn into a two foot long braid. Her eyes are hazel and catlike.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Diesa is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born in the north to a Tanner, Diesa learned a great deal about her mother's area of expertise. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Tanner and was forced into it by her family; and marry her sister to traveling adventurers
Ideals: Persistence. Bonds: Rich, Attractive, Family, Job. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Kilia Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is dressed in an above average manner. Her hair is always cut to a buzz. This hazel eyed northerner is not easily forgotten.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. The war was a terrible time for her, and Kilia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born to a poor family in the city she treasured whatever gifts she got. When Kilia reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Military, Poor. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 200 gp. Iolite (30 gp). 1 Minor magic item.
Caelynn Netyoive, Female Elf [Permalink]
Personal [hide]
Description: A 5'5" northern woman, she wears a tan shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her white hair is slicked back into a classic pompadour. Her eyes are likewise brown.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Like her mother and her brother before her, after school she went straight into learning to become a Farmer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She's repulsed by the PC; and seeks redemption
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Job. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 pp.
Tricking Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is bristling with hidden weapons, mostly crossbows and daggers. Her fur is lavender and curly. Her blue unseeing eyes seem to look past you.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is obsessed with finding treasure.
History: Tricking was raised in a hard working conservative environment. She worked as a nervous Scribe and found it very stressful. During her travels, Tricking and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tricking discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Tricking fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Flaws: Disease. Bonds: Adventurer, Criminal record, Job, Religious. Occupation: Scribe
Voice: Irish accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 5 (-3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 140 gp. Obsidian (14 gp).
Nazû Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He wears his brown hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is calm most of the time but flees social interaction. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Shepherd, who enjoyed hunting, Nazû was taken on many hunting expeditions. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers.
Flaws: Insomniac, Shy, Impulsive. Bonds: Nature, Family. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 16 (+3) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp.
Pelt In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her beige fur is unkempt and raggedy. Her thin eyebrows rest above her beady amber eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Slave Trader hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.
Motivation: She is content; and she seems to be bored by most things
Ideals: Disciplined, Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Slave Trader
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1 Masterwork Light wooden shield.
Norman Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his spear ready. His brown hair is heavily combed to the right. His violet eyes have a joyful gleam in them most of the time.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born several months after his father was called into army service. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in spear use. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur, Fighting, Passionate. Bonds: Enemies, Military. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Freshwater pearl (6 gp).
Breena Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'4". She likes to wear ponchos typically of a light blue in addition to tight pants, and her gloved hand is found clutching a glaive. Her hair is short and silver. She wears crescent spectacles with a black brim.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She feeds upon the attention of others.
History: Her mother raised her in a mountain cabin. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Breena fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with her childhood friend
Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Nature, Adventurer. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Dwarven, Giant, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Silver comb with moonstones (300 gp). 1 Banded mail.
Oppah Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her whole body is exceptionally muscular. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her green eyes peer out from beneath her small blue hat.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in the north, but her parents moved at a very young age to the west. Over the years she perfected her riding and shooting skills. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and she is compelled to act according to her religious beliefs
Ideals: Artistic. Bonds: Poor, Immigrant, In love, Nature. Occupation: Actor
Voice: Spanish accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Abyssal, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
