Caeldrim Galanodel, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing the road beaten gear of a warrior. His red hair and beard is wavy and long. His gray eyes dart from person to person.
Personality: He is mildly Elf supremacist, though he does not identify as such. Caeldrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A powerful wizard made him what he is. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He is searching for what he claims is his rightful reward.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality
Ideals: Fighting. Flaws: Racist, Hedonist. Bonds: Mentor, Adventurer, Enemies. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Cimer Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears skinny pants and wears a black and tan robe with the hood down, and a wedding ring on his left hand. His purple hair is slicked back into a classic pompadour. He has several tiny topaz earrings on each ear.
Personality: While he acts the brute, he is far gentler than he would appear. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is the product a well kept family trust fund and as such has never really known need. Cimer liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love; and wishes to resurrect an old love
Ideals: Fighting. Bonds: In love, Rich, Has a crush, Nature. Occupation: Engraver
Voice: Australian accent
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Giant, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 50 pp. 1 Banded mail.
Trey Alby, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a auburn handlebar mustache and slicked back auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: He has money and likes to spend it.
Bonds: Attractive, Enemies, Rich, Job. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. Red-brown spinel (80 gp).
Bella Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears tight fighting clothing, which leaves very little to the imagination. Beneath her clothing is a huge mess of scar tissue. She sports silver long hair. She wears round tiny glasses practically rammed into her face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a bit of a xeno-phobe, disliking non-Halflings.
History: Born in the north to a Tanner, Bella learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting. Flaws: Mundane, Racist. Bonds: Slave, Job. Occupation: Tanner
Voice: French accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Infernal, Orc
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. Bloodstone (60 gp). Red-brown spinel (70 gp). Silver pearl (70 gp). 1 Holy water.
Orsik Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. He wears a broad hat to hide his balding. His brown eyes dart from person to person.
Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south to a Shipwright, Orsik learned a great deal about his mother's area of expertise. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 11 years.
Motivation: He is unsatisfied with his job; and he's looking for his big break
Flaws: Insane. Bonds: Rich, Adventurer, Job, Family. Occupation: Shipwright
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 3)
Armor Class 7
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 15 (+2) | 16 (+3) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Nella Presley, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear flannel. She wears her silver hair up. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Opinionated. Bonds: Attractive, Military. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. Alexandrite (300 gp).
Ar-Karo Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely white suit with brown socks and a vest with buckled shoes. His hair is short and brown. His amber eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. His job bores him to no end. He has decided to make it more interesting.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Athletic. Bonds: Job, Adventurer, Criminal record, Military. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp.
Criella Torment, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing a long, black, dusty cloak. Her white hair is braided into rings. She has a tattooed face.
Personality: A deeply religious woman she believes everything happens for a reason. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Criella was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: Meet up once more with her childhood friend; and to clean up the streets
Flaws: PTSD. Bonds: Religious, Adventurer, Poor, Guardian. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. Hematite (12 gp).
Miles Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is greying and his face has many wrinkles. His violet eyes lackadaisically let the world flow into them.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants his loneliness to end; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Disease. Bonds: Has a crush, Adventurer. Occupation: Farmer
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!